Ghouls ’n Ghosts - Sega Genesis (Mega Drive) (Capcom / SEGA - 1) video game collectible [Barcode 010086010022] - Main Image 1
Ghouls ’n Ghosts - Sega Genesis (Mega Drive) (Capcom / SEGA - 1) video game collectible [Barcode 010086010022] - Main Image 2
Ghouls ’n Ghosts - Sega Genesis (Mega Drive) (Capcom / SEGA - 1) video game collectible [Barcode 010086010022] - Main Image 3
Ghouls ’n Ghosts - Sega Genesis (Mega Drive) (Capcom / SEGA - 1) video game collectible [Barcode 010086010022] - Main Image 4
Title:
Ghouls ’n Ghosts
Series:
Ghosts ’n Goblins
Series Order:
2
Rating:
K-A
Genre:
Action
Adventure
Side Scrolling
Arcade
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Subgenre:
Fantasy, Horror, Mittelalter
IGN Score:
10.0
Release Date:
1989-09-12
Game Summary:
Ghouls ’n Ghosts, known as Dai Makaimura (Japanese: 大魔界村, lit. Great Demon World Village) in Japan, is a side-scrolling platform game developed by Capcom, released as an arcade video game in 1988 and ported to home platforms. It is the sequel to Ghosts ’n Goblins and the second game in the Ghosts ’n Goblins series.

It was a commercial success, becoming the eighth highest-grossing arcade game of 1989 in Japan. It was also critically acclaimed, with the Sega Genesis version winning four awards from Electronic Gaming Monthly in 1989, including Best Game of the Year.

Description:

The time is yesteryear, when knights scoured the countryside in search of the Holy Grail, defended the honor of fair maidens and fought a never-ending battle against rampant evil forces. Thrown into this mayhem, is the courageous Sir Arthur. A victorious knight with the awesome task of penetrating the Demon’s Castle to pulverize the Prince of Darkness. Can he do it? It’s up to you. You’ll dangerously travel through the Place of Execution, the Village of Decay, the Town of Fire, and the Crystal Forest with an arsenal of weapons at your side. And when you’re really down on your luck, magic fights might with powerful results. The only problem? You’ll have to learn how to use it. And avoid it. Because their magic has the power to change you into a helpless duck among other things. But there’s not much time. Lives depend on you. So brandish your sword and make mincemeat of your foes.

Plot:

Three years after the events of Ghosts ’n Goblins, the Ghosts have returned with Ghouls for revenge, initiating a mortal holocaust on the Princess’ kingdom as beams of light struck through countless villagers. When Sir Arthur returns to the village, his rescue attempt was too soon as his beloved Princess Prin-Prin also has her soul taken away from her body in front of his very eyes. Now it’s up to the heroic knight once again to slay his way to the hellish castle to defeat the evil Lucifer and his legion of demons and restore the souls of Prin-Prin and every mortal.

Gameplay:

The gameplay for Ghouls ’n Ghosts is similar to that of Ghosts ’n Goblins. The player controls the knight, Arthur, who must advance through a series of eerie levels and defeat a number of undead and demonic creatures in his quest to restore all the people killed by Lucifer (Loki in the English-language Sega Genesis and Master System versions), including his beloved Princess Prin-Prin, back to life. Along the way, Arthur can pick up a variety of weapons and armor to help him in his quest. While the core gameplay remains the same as its predecessor, the game now allows Arthur to fire directly upward and directly downward while in mid-air.

By jumping in certain spots, players can cause a treasure chest to erupt from the ground. By firing his weapon at the chest, players may uncover new weapons, gold armor or an evil magician that changes Arthur into an elderly man or a helpless duck. The gold armor allows players to charge up the weapon to release a powerful magical attack. Each weapon has its own special attack, with the exception of the special weapon (see below).

There are six levels. To defeat the game, Arthur must complete levels 1 through 5 twice. Upon completing them the first time, Arthur is taken back to level 1, but this time, a special weapon appears during the game. To enter Lucifer’s chamber, the player must have this special weapon equipped, and must have defeated Beelzebub. After entering the final large door, the player goes directly to Lucifer’s chamber.

Music:

The original soundtrack for the arcade version was composed by Tamayo Kawamoto. Many computer ports of the game include the soundtrack by Tim Follin which consists of arrangements and some new songs. Follin’s soundtrack – especially Commodore 64, Atari ST (which both implement each machines’ ’chiptune’ synthesizers, although the selection of pieces and some scoring differs slightly between computers) and Amiga versions (of which the playlist is again slightly different) – is respected among computer game music listeners and also gained appreciation from reviewers when the game was published.

Versions:

Versions of Ghouls ’n Ghosts were released in Europe in 1989 for the Amstrad CPC, Amiga, Atari ST, Commodore 64, and ZX Spectrum. These versions were all handled by Software Creations and all omit a great deal of detail from the arcade version.

A Sega Genesis conversion of Ghouls ’n Ghosts (programmed by Yuji Naka) was released by Sega in 1989 in Japan and North America, and in 1990 in Europe. This version was re-released as a handheld TV game with Street Fighter II: Special Champion Edition in 2005 and as a downloadable Virtual Console game for the Wii in 2007. This version was also included on the Sega Genesis Mini in 2019, and on the Nintendo Switch Online + Expansion Pack in 2023. Sega also released a Master System conversion in 1991. This version introduced a power-up system that allows the player to enter secret shops and upgrade parts of their armor. This includes helmets, which give the player access to new weapons and magic spells; chest armor, which allows the player to sustain more damage; and boots, which increase the player’s speed.

A SuperGrafx conversion of Dai Makaimura was released by NEC Avenue in 1990. This version was included on the TurboGrafx-16 Mini in 2020. A version of Dai Makaimura was released by Capcom in 1994 for the Sharp X68000.

A version for the Capcom Power System Changer was planned and previewed but never released.

In 1998, Capcom released Capcom Generation 2 for the PlayStation and Saturn in Japan, a compilation which included Ghouls ’n Ghosts along with Ghosts ’n Goblins and Super Ghouls ’n Ghosts. The PlayStation version of this compilation was released as a bundle in Europe with three other volumes titled Capcom Generations (in plural) under the title of Capcom Generations: Chronicles of Arthur. Capcom later released in North America Capcom Classics Collection Vol. 1 for the PlayStation 2 and Xbox in 2005 and Capcom Classics Collection: Reloaded for the PlayStation Portable in 2006, which includes all the Capcom Generations titles. The arcade version of Ghouls ’n Ghosts was re-released as one of the included games on the Capcom Home Arcade console in 2019.
Platform:
Sega Genesis (Mega Drive)
Publisher:
Capcom / SEGA
Barcode:
010086010022
Developers:
Capcom / SEGA
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Players:
1
Country of Purchase:
United States
Graphics:
16-bit
Input Devices:
Controller Game Pad
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Media Type:
Cartridge
Game Modes:
Single Player
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Discs:
1
Packaging:
Thick Snap Case
Automatic Estimated Value:
~$49.00
Automatic Estimated Date:
2025-02-06
Date Added:
2018-07-03 13:29:07
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