Demon’s Souls: Deluxe Edition - Sony PlayStation 3 (PS3) video game collectible - Main Image 1
Title:
Demon’s Souls: Deluxe Edition
Genre:
Action
Adventure
Role Playing Game
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Release Date:
1969-12-31
Game Summary:
Demon’s Souls (デモンズソウル Demonzu Sōru) is an action role-playing game video game developed primarily by From Software (with assistance from SCE Japan Studio) exclusively for the PlayStation 3 making it the first video game for its library. It was released in Japan on February 5, 2009 and published by Sony Computer Entertainment. In North America it was released on October 6, 2009 and published by Atlus while in Europe it was released on June 25, 2010 and published by Namco Bandai Games. Set in a dark fantasy world, players take control of a custom hero who has journeyed to the fictional kingdom of Boletaria, which is being ravaged by an accursed fog that brings forth demons that feast on the souls of mortals. The game has been described as a spiritual successor to the King’s Field series, a previous series of games from the same developer. The gameplay involves a character creation system with emphasis on gathering loot through combat with enemies in a non-linear series of varied locations. It also has a unique online multiplayer system integrated into the single-player where players can leave useful messages and warnings for other players’ game worlds.

Upon its release in Japan and North America, Demon’s Souls was met with a positive response from critics, winning numerous awards. Praised for its dark fantasy art design, variation in combat choice and integrated online multiplayer, the game is particularly notable for its high difficulty level with many critics praising it as a genuine challenge.

The spiritual successor to Demon’s Souls is Dark Souls, and will be developed by From Software.
Demon’s Souls sold 39,966 copies in its first week in Japan,[60][61] and boosted PlayStation 3 sales in the region.[62] It has sold 134,585 copies in Japan as of December 2009.[63] In North America, Demon’s Souls debuted at the eleventh place of the October 2009 charts according to NPD Group, with over 150,000 copies sold,[64] selling over 500,000 by September 2010.[36]

Upon its release in Japan, Demon’s Souls was received well by critics. Dengeki scored the game 95/85/85/85, saying that "fans of old-school games will shed tears of joy.” Famitsu gave it 29 out of 40 (9/7/7/6) with an editor Paint Yamamoto calling it "a game you learn how to play by losing -- you’ll face sudden death frequently. But! Keep playing... and you’ll realize how deep it really is”, while another editor Maria Kichiji found the game to be "far too stoic... it’s not a game for everybody."[50]

Upon release in North America, critical response was very favorable with an average critic score of 90% at GameRankings [43] and 89/100 at Metacritic.[44] Despite the game’s high difficultly, many reviewers found it to be a positive aspect, making the game more rewarding to play. GameSpot called the high difficulty "fair”, saying players will "undoubtedly take a lot of damage until you learn the subtleties of fighting each enemy, but combat feels just right."[11] IGN echoed this view, encouraging players who "can remember the good ol’ days when games taught through the highly effective use of negative reinforcement and a heavy price for not playing it carefully should scoop this up instantly."[56] Game Informer called it "one of the first truly great Japanese RPGs of this generation, and certainly the most remarkable."[65] Official U.S. PlayStation Magazine however, while commending the game overall, said Demon’s Souls was "best left to the most masochistic, hardcore gamer."[57]

GameZone commented on the online aspect as being "innovative” and "perfectly blended into the game",[66] while Game Revolution felt it "turns a solitary experience into a surprisingly communal one."[67] On the technical and design side Games Radar called it "graphically stunning, too, looking more like the old Ultima games than anything that’s ever come out of Japan,"[53] while Game Trailers said the game "nails the dark fantasy look” along with what they considered "music from actual instruments”. although they mentioned certain issues with the physics engine being "jittery”.[54] Shortly after its North American release, ScrewAttack named Demon’s Souls as the eighth best PS3 exclusive to date.[68]

Prior to the game’s release in Europe, European critics reviewed import copies. Eurogamer called Demon’s Souls "stoic, uncompromising, difficult to get to know, but also deep, intriguingly disturbed and perversely rewarding"[47] while Edge explained their positive view on the difficulty by stating "if gaming’s ultimate appeal lies in the learning and mastering of new skills, then surely the medium’s keenest thrills are to be found in its hardest lessons” concluding "for those who flourish under Demon’s Souls’ strict examination, there’s no greater sense of virtual achievement."[46]

Demon’s Souls favorable review scores made the fiscal performance of the game unique because of the lack of a supporting marketing campaign. Gaming analyst Jesse Divnich commented "Demon’s Souls is probably one of the most statistically relevant games released in the gaming world as it helps answer an often asked question: how much would a high quality game sell if it was supported by no mass marketing, released by a little known publisher (no offense to Atlus), and was a new intellectual property.” [69] With the critical and commercial success of the game, Sony Computer Entertainment VP of international software Yeonkyung Kim later admitted that it was a "mistake” to pass on the game, instead allowing Atlus to publish it, initially due to concerns over its difficulty and unusual design decisions.[70]

Awards

In their 2009 Best and Worst Awards, GameSpot awarded Demon’s Souls with Overall Game of the Year,[71] Best PS3 game,[72] Best Role-Playing game[73] and Best Original Game Mechanic for the online integration.[74] Game Trailers awarded it Best RPG[75] and Best New intellectual property.[76] IGN also awarded the game Best RPG for the PS3.[77] X-Play awarded the multiplayer Best Gameplay Innovation.[78] PC World awarded it Game of the Year.[79] RPGamer awarded Demon’s Souls RPG of the Year 2009, including Best Graphics and Best PS3 RPG.
Platform:
Sony PlayStation 3 (PS3)
Developers:
Atlus
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Country of Purchase:
Italy
Input Devices:
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Date Added:
2018-07-03 13:32:23
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