Title:

Blackout With Scorponok 2nd Vehicle Mode Missing Scorponok

Description:
Blackout (Voyager Class, 2007)

TakaraTomy ID number: MD-01

Accessories: Scorponok mini-figure

Blackout transforms into a reasonably accurate MH-53 Pave Low, though he has a rather film-inaccurate slate grey base colour and a totally random gold radome. An aft "cage” compartment can be opened to release a small PVC figurine of his partner, Scorponok. A button on the very end of his tail can be pressed in a geared action to rotate his rotor blades. By attaching the Deluxe-class Scorponok to his underside, the rotor gimmick also spins Scorponok’s claws.
During transformation, Blackout’s (mind-numbingly delicate) Automorphing gimmick is activated when the user swings down his legs, which in turn flips the gray chest section his head is mounted upon up and into position, and lifts his back assembly and locks into place behind his head. Another, less impressive automorph is in his legs—if you pull his knees down, his shin armor pops out a bit.
In robot mode, Blackout appears closer to his original concept art, back when he was called "Incinerator” (seemingly also the basis for his Nintendo DS appearance). The entire rotor assembly on his back can be removed and converted into a gigantic fan weapon, to vaguely represent the hand-held rotor-blade weapon he wields in the film, also seen on the Titanium figurine (see below). Because of the size of his rotor assembly, Blackout is also much shorter than most Voyager-class figures despite his bulk, barely taller than a Deluxe figure.
It is very easy for the gears in the cockpit/chest to become misaligned during transformation, enough so that the chest/head section refuses to align with the cockpit halves. Getting the gears back into alignment is a veritable nightmare, as so many other parts shift and move as you attempt to manipulate the respective pieces. Swinging the legs down locks the back assembly into place for robot mode, but simply swinging the legs back does not unlock it, with the user being required to actively separate the parts by hand. Failing to do so is sure to misalign your Blackout to bejeezus. Unfortunately, Blackout’s most major design flaw resides in his shoulders; there is not enough clearance for them to move past the cockpit assembly due to the tabs catching on the inner molded details. This means that the pieces have to be flexed past eachother, which can often result in the mushroom-pins/hinges to be stripped from their sockets, leading to incredibly loose shoulder joints or in the worst case, they’ll be torn off completely.
Oddly, the two hard points located on Blackout’s shoulders, intended to support his abominably large weapon, are actually the same size as the Mini-Con Powerlinx plugs on most Unicron Trilogy figures.
His head is very accurate to the concept art
This mold was retooled and redecoed into Evac for the AllSpark Power refresh of the movie toyline, and was then redecoed into Whirl for Revenge of the Fallen. This retool gave them a new head and replaced the tiny Scorponok figure with a lifeboat/gun, as well as giving them the new hands to allow them to hold it. The original Blackout mold was redecoed into Grindor for the same line.
Theme:
Movie
Manufacturer:
Hasbro
Year:
2007
Date Added:
2023-03-20 17:08:48
Date Added:
2023-03-20 17:08:48

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