Title:
Alien Hotshots
Description:
Alien Hotshots plays with the ideas of space travel. Is there life beyond Earth? What would it be like to fly near a black hole? The game play is a fun introduction to the ideas of odd and even, and the strategic importance of deterrence. We hope that kids will be inspired to visit their local library or planetarium to learn more about space.
Amazon.com
In the game War, players compare cards, and the highest number wins and takes the other cards. Alien Hotshots picks up where War leaves off. In the year 4560, an interstellar war breaks out between the Evens and the Odds. Each side, strategizing, ups the ante, creating exotic secret weapons such as the Odd Eater and the Space Germ. Plustoids and Minusaurs orbit the planets, ready to help their favorite side. The 55 standard-size cards are illustrated with such space creatures as Cephaloid Surfers, Zygodactylous Terrain Walkers, and the disgustingly slimy, inedible Plasmoid Pods, each with an odd or even number value or a power-card symbol. This space-age complexity adds fresh interest to the classic game while teaching strategy, exploring the concepts of odd and even, and inspiring young players to ponder what’s really out there beyond Earth. --Emilie Coulter
Components:
55 Cards (62x87mm): 38 Alien Cards (numbered 2, 4, 5, 7, 8, 10, 11, 12); 16 Power Cards (Odd and Even Eaters, Space Germs, Plustoids, Minusaurs, and Black Holes); 1 “Powers at a Glance” Card.
Rule sheet.
Amazon.com
In the game War, players compare cards, and the highest number wins and takes the other cards. Alien Hotshots picks up where War leaves off. In the year 4560, an interstellar war breaks out between the Evens and the Odds. Each side, strategizing, ups the ante, creating exotic secret weapons such as the Odd Eater and the Space Germ. Plustoids and Minusaurs orbit the planets, ready to help their favorite side. The 55 standard-size cards are illustrated with such space creatures as Cephaloid Surfers, Zygodactylous Terrain Walkers, and the disgustingly slimy, inedible Plasmoid Pods, each with an odd or even number value or a power-card symbol. This space-age complexity adds fresh interest to the classic game while teaching strategy, exploring the concepts of odd and even, and inspiring young players to ponder what’s really out there beyond Earth. --Emilie Coulter
Components:
55 Cards (62x87mm): 38 Alien Cards (numbered 2, 4, 5, 7, 8, 10, 11, 12); 16 Power Cards (Odd and Even Eaters, Space Germs, Plustoids, Minusaurs, and Black Holes); 1 “Powers at a Glance” Card.
Rule sheet.
Max Number of Players:
2 to 4
Barcode:
759751002107
Category:
Card Game
Number
Science Fiction
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Publisher:
Gamewright
Playing Time:
20
Year Published:
1998
Designer:
Ann &
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Artist:
Don Sullivan
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Suggested Ages:
8*
Family:
Card Game
Date Added:
2018-06-21 11:57:41
Date Added:
2018-06-21 11:57:41