Title:
Molly House
Description:
In Molly House, players take the roles of the gender-defying mollies of early eighteenth century London. Throw grand masquerades and cruise back alleys while evading moralistic constables who seek to destroy your community. Be careful, there may even be informers in your midst!
Players draft hands of vice cards representing the different gestures, desires, and encounters that were frowned upon by the Society for the Reformation of Manners, a citizen group that sought to stamp out any behavior it deemed deviant in late 17th and early 18th century London. These cards allow players to host festivities with the help of their fellow mollies and create joy. But, those same cards can also lead players to be arrested and to the ultimate ruin of the molly house.
As players encounter the Society’s enforcers, they will often have to pay bribes or may be coerced into becoming informers for the Society. Informers must try desperately to undermine the community around Mother Clap’s Molly House without being discovered by their fellow mollies.
AWARDS & HONORS:
2021 Zenobia Award Finalist.
COMPONENTS:
Cardboard:
1 Game board (56x43.5cm)
5 Player boards (21x9cm, in player colors - light pink, Paris blue, sage green, plum purple, yellow)
4 Molly House “House Raided” tokens (brown with red heart, green fan, blue chalice, or gold star)
8 “Dangerous Cruising” tokens (brown)
10 Draw tokens (round, lavender)
5 Multiplier tokens “x3” (off-white)
20 Encounter tokens (square, 4x each player color with 3 Loyal + 1 Informer)
5 Play/Pass tokens (white hexagonal, Solo mode)
4 Joker tokens (rectangular, Solo mode)
Cardstock:
2 large Game Aids (18x26cm, double-sided Festivity Overview, Reputation & Threats / The End of the Week)
1 Rookery (Solo) Game Aid (18x26cm, double-sided Rookery Action Reference / Rookery Reminders)
83 standard cards (62x87mm):
• 52 Vice cards: 13 cards in each of 4 suits/houses - numbered 1-9, Jack (Molly), Queen (Molly), Rogue (Threat), Constable (Threat)
• 5 Player Aid cards (double-sided Festivity Ranking / Revealed Informer Aid)
• 25 Orchestration cards (Solo mode)
36 small cards (43x86mm):
• 20 Item cards
• 8 Major Indictments
• 8 Minor Indictments
Wood:
1 Current Week marker (gold octagon)
1 Community Joy marker (15mm black disk with silver arrow)
1 Candelabra (40x34x15mm 4-sided black with silver candelabra)
64 Permanent Reputation cubes (12mm; 16x each of 4 suits/houses)
5 Joy markers (15mm disks, 1x per player color with gold star / hangman’s noose)
5 Player Pawns (in player colors with unique shapes)
Plastic:
2 Movement dice (custom 6-sided pink swirl with black icons - Market Discard, 1-boot, 1-boot, 1-boot, 2-boots, 2-boots)
4 d6 dice (black & silver swirl with white pips, Solo mode)
4 d10 dice (black & silver swirl with white numerals)
1 Rulebook (24 p.).
1 “Rules for the Rookery” Solo mode Rulebook (8 p.).
Players draft hands of vice cards representing the different gestures, desires, and encounters that were frowned upon by the Society for the Reformation of Manners, a citizen group that sought to stamp out any behavior it deemed deviant in late 17th and early 18th century London. These cards allow players to host festivities with the help of their fellow mollies and create joy. But, those same cards can also lead players to be arrested and to the ultimate ruin of the molly house.
As players encounter the Society’s enforcers, they will often have to pay bribes or may be coerced into becoming informers for the Society. Informers must try desperately to undermine the community around Mother Clap’s Molly House without being discovered by their fellow mollies.
AWARDS & HONORS:
2021 Zenobia Award Finalist.
COMPONENTS:
Cardboard:
1 Game board (56x43.5cm)
5 Player boards (21x9cm, in player colors - light pink, Paris blue, sage green, plum purple, yellow)
4 Molly House “House Raided” tokens (brown with red heart, green fan, blue chalice, or gold star)
8 “Dangerous Cruising” tokens (brown)
10 Draw tokens (round, lavender)
5 Multiplier tokens “x3” (off-white)
20 Encounter tokens (square, 4x each player color with 3 Loyal + 1 Informer)
5 Play/Pass tokens (white hexagonal, Solo mode)
4 Joker tokens (rectangular, Solo mode)
Cardstock:
2 large Game Aids (18x26cm, double-sided Festivity Overview, Reputation & Threats / The End of the Week)
1 Rookery (Solo) Game Aid (18x26cm, double-sided Rookery Action Reference / Rookery Reminders)
83 standard cards (62x87mm):
• 52 Vice cards: 13 cards in each of 4 suits/houses - numbered 1-9, Jack (Molly), Queen (Molly), Rogue (Threat), Constable (Threat)
• 5 Player Aid cards (double-sided Festivity Ranking / Revealed Informer Aid)
• 25 Orchestration cards (Solo mode)
36 small cards (43x86mm):
• 20 Item cards
• 8 Major Indictments
• 8 Minor Indictments
Wood:
1 Current Week marker (gold octagon)
1 Community Joy marker (15mm black disk with silver arrow)
1 Candelabra (40x34x15mm 4-sided black with silver candelabra)
64 Permanent Reputation cubes (12mm; 16x each of 4 suits/houses)
5 Joy markers (15mm disks, 1x per player color with gold star / hangman’s noose)
5 Player Pawns (in player colors with unique shapes)
Plastic:
2 Movement dice (custom 6-sided pink swirl with black icons - Market Discard, 1-boot, 1-boot, 1-boot, 2-boots, 2-boots)
4 d6 dice (black & silver swirl with white pips, Solo mode)
4 d10 dice (black & silver swirl with white numerals)
1 Rulebook (24 p.).
1 “Rules for the Rookery” Solo mode Rulebook (8 p.).
Max Number of Players:
1-5
Barcode:
860000996075
Publisher:
Wehrlegig
Playing Time:
120
Year Published:
2025
Designer:
Cole Wehrle
Jo Kelly
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Artist:
Rachel Ford
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Suggested Ages:
14+
Date Added:
2025-03-22 04:14:04
Automatic Estimated Value:
~$88.47
Automatic Estimated Date:
2025-06-30
Date Added:
2025-03-22 04:14:04