Title:
Naishi
Description:
In Naishi, you will seek to improve your Japanese state as efficiently as possible. However, you will not be free to change the positioning of your cards at will. You must replace the cards in your hand and in your tableau with cards from the central river while respecting their positioning. You will also have the possibility to send your emissaries to reorganise states, create new opportunities or force your opponent into a trade.
In Naishi, each player seeks to efficiently develop their province in medieval Japan. You will need to use strategy and opportunism to optimize your cards as much as possible, which cannot be freely rearranged!
From the rulebook:
In Naishi, you will develop your province by obtaining new structures and influential characters in order to grow your prestige.
However, the Shogun’s law is strict and forbids you from reorganising your cards. Also, seize crucial opportunities by sending your emissaries to the imperial court in order to place your cards as efficiently as possible and thus control the most prestigious land in all of Japan.
You have a Hand and a Line made of 5 cards
each. Both of these represent your territory.
You can never freely reorganise your cards,
neither in your Hand nor in your Line.
Developing your territory allows you to replace
cards from your territory with cards from
the River, arranging these cards in the same
relative position in your Hand or Line.
You will also have the opportunity to send your
Emissaries to the Imperial Court, which will
grant you additional actions.
At the end of the game, the cards in your Hand
will be revealed and placed under those of your
Line, in the correct positions.
Your territory will therefore represent a grid of
2 x 5 cards.
Add the total points gained from each card
and the player with the most points wins!
JAPANESE IMPERIAL COURT: A duel of strategic influence and opportunism at the heart of the Japanese imperial court. THEMATIC GAMEPLAY: Immerse yourself in the world of feudal Japan as you expand your province, acquiring influential characters like Ninja, Ronin, and the elusive Naishi, while managing rice fields and iconic Torii structures. HAND-MANAGEMENT CHALLENGE: Navigate the strict laws of the Shogun, which prevent you from reorganizing your cards. Develop your territory by placing cards from the ”River” in their relative positions to maximize efficiency and control. EMISSARIES & TACTICAL MOVES: Send emissaries to the Imperial Court to strategically swap or exchange cards with your opponent, creating new opportunities to outmaneuver them and gain dominance. DYNAMIC SCORING SYSTEM: Score points based on each character’s unique abilities and their placement in your tableau, rewarding thoughtful positioning and clever use of the cards in your hand to achieve the highest prestige.
COMPONENTS:
Cardboard:
1 Imperial Court board (13.8x14.4xm)
Cardstock:
55 cards (62x87mm):
• 16 Mountain cards (for Setup)
• 34 Development cards:
•• 19 Character cards
•• 15 Province cards
• 1 First Player card
• 4 Player Aid cards
Wood:
4 Emissary tokens (2x each black with white flower, white with black tomoe)
1 Scorepad (94x139mm, 4x per page, double-sided)
Rule booklet (12 p.).
In Naishi, each player seeks to efficiently develop their province in medieval Japan. You will need to use strategy and opportunism to optimize your cards as much as possible, which cannot be freely rearranged!
From the rulebook:
In Naishi, you will develop your province by obtaining new structures and influential characters in order to grow your prestige.
However, the Shogun’s law is strict and forbids you from reorganising your cards. Also, seize crucial opportunities by sending your emissaries to the imperial court in order to place your cards as efficiently as possible and thus control the most prestigious land in all of Japan.
You have a Hand and a Line made of 5 cards
each. Both of these represent your territory.
You can never freely reorganise your cards,
neither in your Hand nor in your Line.
Developing your territory allows you to replace
cards from your territory with cards from
the River, arranging these cards in the same
relative position in your Hand or Line.
You will also have the opportunity to send your
Emissaries to the Imperial Court, which will
grant you additional actions.
At the end of the game, the cards in your Hand
will be revealed and placed under those of your
Line, in the correct positions.
Your territory will therefore represent a grid of
2 x 5 cards.
Add the total points gained from each card
and the player with the most points wins!
JAPANESE IMPERIAL COURT: A duel of strategic influence and opportunism at the heart of the Japanese imperial court. THEMATIC GAMEPLAY: Immerse yourself in the world of feudal Japan as you expand your province, acquiring influential characters like Ninja, Ronin, and the elusive Naishi, while managing rice fields and iconic Torii structures. HAND-MANAGEMENT CHALLENGE: Navigate the strict laws of the Shogun, which prevent you from reorganizing your cards. Develop your territory by placing cards from the ”River” in their relative positions to maximize efficiency and control. EMISSARIES & TACTICAL MOVES: Send emissaries to the Imperial Court to strategically swap or exchange cards with your opponent, creating new opportunities to outmaneuver them and gain dominance. DYNAMIC SCORING SYSTEM: Score points based on each character’s unique abilities and their placement in your tableau, rewarding thoughtful positioning and clever use of the cards in your hand to achieve the highest prestige.
COMPONENTS:
Cardboard:
1 Imperial Court board (13.8x14.4xm)
Cardstock:
55 cards (62x87mm):
• 16 Mountain cards (for Setup)
• 34 Development cards:
•• 19 Character cards
•• 15 Province cards
• 1 First Player card
• 4 Player Aid cards
Wood:
4 Emissary tokens (2x each black with white flower, white with black tomoe)
1 Scorepad (94x139mm, 4x per page, double-sided)
Rule booklet (12 p.).
Max Number of Players:
2
Barcode:
810011728349
Publisher:
Renegade / Merle Editions
Playing Time:
20
Year Published:
2025
Designer:
Mathieu Bieri
Alex Fortineau
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Artist:
Marine Losekoot
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Suggested Ages:
14+
Date Added:
2025-09-05 11:22:40
Automatic Estimated Value:
~$29.95
Automatic Estimated Date:
2025-09-05
Date Added:
2025-09-05 11:22:40