Title:

Gear & Piston

Description:
It is 1888, and everywhere you turn, people are talking about the horseless carriage. They are also talking about Jenatzy and Cugnot, Benz and Diesel, Atkinson and Butler – visionaries now remembered for their passion to create, to progress, and to succeed. But this game is not about them, these giants of engineering.

No, in Gear & Piston, you play one of the unsung heroes of history, an engineer of meagre means but great ambition, trying to build a prototype for picky investors seeking to profit from the future of transport. Will you make a name for yourself as an automotive pioneer, change the history of motorized transportation, and win the race that is Gear and Piston? With a lot of skill and a little luck, maybe. If nothing else, try not to blow yourself up in the process.

In the game, each player builds an automobile prototype by taking actions in different locations. You may patent brand-new parts in the Patent Office, look for rejected, volatile pieces of machinery in the chaos of the Junk Yard, try to gain an edge through the Back Alley, and finally build your prototype in the Workshop. All this just to please the two investors who are doing the rounds of the different engineering outfits, and who will be evaluating your rickety mess of an automobile. Good timing, keeping an eye on your competitors, and even a dash of luck are all you need to succeed in this business. So grab a wrench, some elbow grease, and your wits, and put some gears and pistons together!

KS: In Gear & Piston each player builds an automobile prototype. Each turn the players plan their actions by taking turns to place their tokens and thus reserve actions in the various locations.

When the locations are resolved, the players take new or junk parts in their hand. They can also steal parts, ply the black market for stolen blueprints, and use unions to muscle each other out of the way. In the end of every turn, the players build a number of parts according to how quick they were to get back to their workshops.

Players need to balance how fast they build their automobile with how reliable it is. One can quickly cobble some junk parts together, or spend time on developing valuable new patents. In the end, two investors judge the prototypes and announce their decision on the winning design.

The game can be set up and explained in less than 10 minutes. A game for two players takes 20-30 minutes to play, with the duration increasing by 10 minutes per additional player.

Gear & Piston was the winner of the Lautapelaamaan 2012 game design competition.

Components:
The game was manufactured in Europe, comes in an Agricola-sized box (12.40 x 8.86 x 2.76 in / 31.5 x 22.5 x 7 cm) and contains:

1 cardboard game board (15.75 x 11.81 in / 40 x 30 cm).

36 wooden gear-shaped discs (in 6 Player colors - red, blue, yellow, green, black, white).

132 cardboard tiles (2.36 x 2.36 in / 6 x 6 cm):
42 new parts tiles
42 junk parts tiles
20 scrap parts tiles
12 player aid / automobile ends tiles (6 Back tiles, 6 Front tiles).
14 investor tiles.
1 first player tile.
1 variant overlay tile.
3 rulebooks (English, French, German).
Max Number of Players:
2 to 6
Barcode:
052471301018
Category:
Strategy
Economic
Transportation
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Publisher:
LudiCreations
Playing Time:
30
Year Published:
2013
Designer:
Jukka Höysniemi
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Artist:
Höysniemi, Kallio, Kokkinis, Mutwil Bielski
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Suggested Ages:
8+
Date Added:
2018-06-21 11:56:40
Date Added:
2018-06-21 11:56:40

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