Title:
Stalingrad: Inferno on the Volga
Description:
”Stalingrad: Inferno on the Volga” recreates one of the most epic battles of World War 2 with a game mechanism that makes this work in FOUR different game modes, including a true solitaire (versus AI) version.
The well-known campaign became a clash of wills between Adolf Hitler and Joseph Stalin, involving hundreds of thousands of troops in a death struggle which eventually led to the German defeat in the entire war.
”Inferno’s” map is generated from highly detailed air recon photographs and depicts both the city and outskirts in extreme detail, as it was in August 23, 1942, when the battle began. The map scope includes the main city and the its suburbs from Latoshinka to Kuporosnoye, along 30 km of the volga river, and extends to the west as far as Gumrak Airfield, Orlovka, and Alexandrovka. Map scale is 1:33000, with hexes that represent 1,2 to kilometer along each side.
The wooden-block units in the game represent regiments for the Germans with some assault battalions) and brigades/divisions for the Soviets.
The game has one campaign, covering August 23 to November 20 and taking from 1 to 2 hours to play. There are several shorter scenarios in development, such as the September attack to the southern part of the city and the October attack to the industrial sector.
The unit wooden blocks provide fog-of-war and easy recording of strength, while a card-driven system that allows for key historical events and dramatic surprises in battle...
The battle for Stalingrad saw terrible fighting that went street by street, building by building, and room by room. Every rooftop was a firing position. Every sewer was an attack route. The Germans would call it the ”Rat War.” Both sides pumped artillery, bombs, rockets, and men into the city, and the burning rubble could be seen from 30 miles (50km) away by air, like something out of Dante’s Inferno. It became a ”test of wills,” between Stalin and Hitler... and the troops paid a terrible price, as Stalingrad was the bloodiest campaign in World War 2.
Our artists started with actual Luftwaffe recon photos, taken of the city and surrounding area, just before the battle began. Things are as ”real” and historically accurate as they can get.
Actual Luftwaffe recon photos were ”assembled”...
Actual Luftwaffe recon photos were ”assembled”...
But black and white photos from 1942 can only show so much. Back then staff officers used magnifiers and lots of experience to ”interpret” what the photos could tell them. We used artists, computers, and a meticulous attention to detail to connect, colorize, and enhance the maps, so that they ”speak” to gamers with a clear voice. It’s the most authentic, precise map of Stalingrad ever presented. Some tell us, ”It’s beautiful.”
Many games start with a two-player version, add extra players, and tack on a solitaire version as an after-thought. Stalingrad: Inferno on the Volga began life as a solo game, then added modules for live play. Our Soviet Artificial Intelligence (AI) will give you challenges from turn to turn. This is not an easy game, and, since much depends on what cards are drawn and when, no two games will ever be the same.
And, since you can finish a Solo game in 40-60 minutes, you’ll be able to ”try again” and see how the story unfolds the next time.
”Inferno” also lets you play a ”cooperative” game, with two live players against the Soviet AI, if you’d like to bring a friend along. Or, when face to face competition suits you, ”Inferno” lets one or TWO Germans face a Soviet player. Four modes of play-- each one challenging and exciting. Plus, three different levels of complexity, so you can start fast with the Basic game, and add more historical details and commander challenges as you wish.
The game offers FOUR different modes of play:
Solitaire: German player versus Soviet AI
Cooperative: German player vs Soviet AI
Competitive: 1 German player vs 1 Soviet Player
Multiplayer: 2 German players vs 1 Soviet Player.
For the first time you can play a block game of the most famous battle of WW2 on a highly detailed map, in less than 1 hour. In solitaire - using an innovative AI module - or with your friends. Rules in English and Espanol.
The well-known campaign became a clash of wills between Adolf Hitler and Joseph Stalin, involving hundreds of thousands of troops in a death struggle which eventually led to the German defeat in the entire war.
”Inferno’s” map is generated from highly detailed air recon photographs and depicts both the city and outskirts in extreme detail, as it was in August 23, 1942, when the battle began. The map scope includes the main city and the its suburbs from Latoshinka to Kuporosnoye, along 30 km of the volga river, and extends to the west as far as Gumrak Airfield, Orlovka, and Alexandrovka. Map scale is 1:33000, with hexes that represent 1,2 to kilometer along each side.
The wooden-block units in the game represent regiments for the Germans with some assault battalions) and brigades/divisions for the Soviets.
The game has one campaign, covering August 23 to November 20 and taking from 1 to 2 hours to play. There are several shorter scenarios in development, such as the September attack to the southern part of the city and the October attack to the industrial sector.
The unit wooden blocks provide fog-of-war and easy recording of strength, while a card-driven system that allows for key historical events and dramatic surprises in battle...
The battle for Stalingrad saw terrible fighting that went street by street, building by building, and room by room. Every rooftop was a firing position. Every sewer was an attack route. The Germans would call it the ”Rat War.” Both sides pumped artillery, bombs, rockets, and men into the city, and the burning rubble could be seen from 30 miles (50km) away by air, like something out of Dante’s Inferno. It became a ”test of wills,” between Stalin and Hitler... and the troops paid a terrible price, as Stalingrad was the bloodiest campaign in World War 2.
Our artists started with actual Luftwaffe recon photos, taken of the city and surrounding area, just before the battle began. Things are as ”real” and historically accurate as they can get.
Actual Luftwaffe recon photos were ”assembled”...
Actual Luftwaffe recon photos were ”assembled”...
But black and white photos from 1942 can only show so much. Back then staff officers used magnifiers and lots of experience to ”interpret” what the photos could tell them. We used artists, computers, and a meticulous attention to detail to connect, colorize, and enhance the maps, so that they ”speak” to gamers with a clear voice. It’s the most authentic, precise map of Stalingrad ever presented. Some tell us, ”It’s beautiful.”
Many games start with a two-player version, add extra players, and tack on a solitaire version as an after-thought. Stalingrad: Inferno on the Volga began life as a solo game, then added modules for live play. Our Soviet Artificial Intelligence (AI) will give you challenges from turn to turn. This is not an easy game, and, since much depends on what cards are drawn and when, no two games will ever be the same.
And, since you can finish a Solo game in 40-60 minutes, you’ll be able to ”try again” and see how the story unfolds the next time.
”Inferno” also lets you play a ”cooperative” game, with two live players against the Soviet AI, if you’d like to bring a friend along. Or, when face to face competition suits you, ”Inferno” lets one or TWO Germans face a Soviet player. Four modes of play-- each one challenging and exciting. Plus, three different levels of complexity, so you can start fast with the Basic game, and add more historical details and commander challenges as you wish.
The game offers FOUR different modes of play:
Solitaire: German player versus Soviet AI
Cooperative: German player vs Soviet AI
Competitive: 1 German player vs 1 Soviet Player
Multiplayer: 2 German players vs 1 Soviet Player.
For the first time you can play a block game of the most famous battle of WW2 on a highly detailed map, in less than 1 hour. In solitaire - using an innovative AI module - or with your friends. Rules in English and Espanol.
Max Number of Players:
1-3
Publisher:
Vento Nuevo Games
Year Published:
2018
Designer:
Emanuele Santandrea
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Suggested Ages:
14+
Date Added:
2019-10-04 10:11:41
Date Added:
2019-10-04 10:11:41