Title:
Darwinning!
Description:
Darwinning! is a competitive game about the evolution of Species. Each player strives to become the most successful Species over four Eras of evolution, by having the biggest Population, being the best predator, and being able to live in the most Environments.
As a player, you can grow your Population, re-adjust to take advantage of new Environments, acquire useful Traits or climb the Food Chain in order to overtake other Species. All of these choices are available by playing better combinations of cards than your opponents.
Keep an eye on what your opponents are doing! If someone ends an Era by getting rid of all their cards, the strongest combination becomes the weakest, and its player goes away empty-handed.
Darwinning! is a game where your actions directly affect your opponents. With easy to learn rules, Darwinning! is very suitable for families and players of age around 9 and over. These rules also provide a lot of decision space for tactical gameplay that will appeal to more advanced game players. Games typically last for between 45 and 75 minutes, depending on player count.
A novel trick-taking game for 2-6 players
Darwinning! challenges serious gamers, but also charms children and plays especially well as a family game. In Darwinning!, species are evolved by building your tableau. See if you can evolve your species through the four eras the best.
Darwinning! has been played with children from 8 year old and up. One needs to be able to recognize numbers up to 15 and remember a few symbols, or alternatively the 15 card effects. The game components do not have written text.
Players can build their animal’s tableau with unique traits, grow their population, move up on on the food chain or adapt to different environments by winning tricks. The game is played over three eras (rounds). After the third era, the most successful species wins.
A standard game of Darwinning! is played over four Eras but you can play over three if you’d like a shorter variant. A single Era is one hand of cards (10), it ends when the first player runs out of cards.
Every Era you will try to improve your Species by winning rounds to gain Species improvement cards. If you win a card, you can use it to move up the Food Chain, increase your Population, adapt to a new Environment or gain a new Trait.
At the end of each Era your Population needs to be fed. Its ability to feed depends upon where it can thrive and which other Species it can eat. The number of Environments available for feeding the Population decreases over the course of the game, providing a naturally increasing challenge.
Depending on whether you have to much or not enough food, your Population will grow or shrink. Your Population can shrink through being eaten by other players’ Species that are higher on the Food Chain than you.
After four Eras, every Species is scored according to their place on the Food Chain, Population size, Environments, and Traits. The player with the most successful Species wins the game.
Components:
1 Food Chain Scoring track
13 Species Boards (Player mats)
106 cards (63x88mm):
90 Trait cards: numbered 1-15 (2x each) in each of 3 suits (Acorn/brown, Blueberry/blue, Flower/pink).
2 Joker cards (Trait wild cards).
10 Environment cards: 1x each of Desert/yellow, Forest/dk. green, Highland/lt. green, Jungle/pink, Mountain/purple, Ocean/dk. blue, Plains/orange, Polar/lt. blue, Underground/brown, Wetlands/beige.
4 Combination cards (Player aids).
42 Population markers (green, 33x single eggs, 9x double eggs; 9mm dia. cardboard).
12 Bite markers (purple, 9mm dia. cardboard).
6 Player score markers (wooden letters 15mm high x 10 mm deep, which all together spell “DARWIN” in Player colors orange, black, white, blue, red, pink).
Rule book (English, Spanish, 28 p. total).
As a player, you can grow your Population, re-adjust to take advantage of new Environments, acquire useful Traits or climb the Food Chain in order to overtake other Species. All of these choices are available by playing better combinations of cards than your opponents.
Keep an eye on what your opponents are doing! If someone ends an Era by getting rid of all their cards, the strongest combination becomes the weakest, and its player goes away empty-handed.
Darwinning! is a game where your actions directly affect your opponents. With easy to learn rules, Darwinning! is very suitable for families and players of age around 9 and over. These rules also provide a lot of decision space for tactical gameplay that will appeal to more advanced game players. Games typically last for between 45 and 75 minutes, depending on player count.
A novel trick-taking game for 2-6 players
Darwinning! challenges serious gamers, but also charms children and plays especially well as a family game. In Darwinning!, species are evolved by building your tableau. See if you can evolve your species through the four eras the best.
Darwinning! has been played with children from 8 year old and up. One needs to be able to recognize numbers up to 15 and remember a few symbols, or alternatively the 15 card effects. The game components do not have written text.
Players can build their animal’s tableau with unique traits, grow their population, move up on on the food chain or adapt to different environments by winning tricks. The game is played over three eras (rounds). After the third era, the most successful species wins.
A standard game of Darwinning! is played over four Eras but you can play over three if you’d like a shorter variant. A single Era is one hand of cards (10), it ends when the first player runs out of cards.
Every Era you will try to improve your Species by winning rounds to gain Species improvement cards. If you win a card, you can use it to move up the Food Chain, increase your Population, adapt to a new Environment or gain a new Trait.
At the end of each Era your Population needs to be fed. Its ability to feed depends upon where it can thrive and which other Species it can eat. The number of Environments available for feeding the Population decreases over the course of the game, providing a naturally increasing challenge.
Depending on whether you have to much or not enough food, your Population will grow or shrink. Your Population can shrink through being eaten by other players’ Species that are higher on the Food Chain than you.
After four Eras, every Species is scored according to their place on the Food Chain, Population size, Environments, and Traits. The player with the most successful Species wins the game.
Components:
1 Food Chain Scoring track
13 Species Boards (Player mats)
106 cards (63x88mm):
90 Trait cards: numbered 1-15 (2x each) in each of 3 suits (Acorn/brown, Blueberry/blue, Flower/pink).
2 Joker cards (Trait wild cards).
10 Environment cards: 1x each of Desert/yellow, Forest/dk. green, Highland/lt. green, Jungle/pink, Mountain/purple, Ocean/dk. blue, Plains/orange, Polar/lt. blue, Underground/brown, Wetlands/beige.
4 Combination cards (Player aids).
42 Population markers (green, 33x single eggs, 9x double eggs; 9mm dia. cardboard).
12 Bite markers (purple, 9mm dia. cardboard).
6 Player score markers (wooden letters 15mm high x 10 mm deep, which all together spell “DARWIN” in Player colors orange, black, white, blue, red, pink).
Rule book (English, Spanish, 28 p. total).
Barcode:
703694046865
Artist:
Jamie Noble Frier
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Date Added:
2019-10-04 10:11:46
Date Added:
2019-10-04 10:11:46