Title:
Control (2nd Edition)
Description:
Quick, easy setup. Rounds play in 5-10 mins. Compact footprint for travel and storage. Inspired by the classic card game, Cuttle.
In this easy-to-pick-up-and-play card game, you are a time traveler fighting to escape a rupture in spacetime. You must tactically refuel your time machine while stopping other players from refueling theirs first. Will you escape?
Based on the classic game Cuttle, in Control, players are time travelers who have been caught in a rupture in spacetime and displaced outside time. You must use Fuel Cells (the cards) to refuel your time machine or stop other players from refueling theirs first.
To escape the rupture, you must reach a Fuel Cell Charge of 21 or more on your Installed Fuel Cells at the end of your turn. Whoever does so first closes the rupture, leaving the other travelers lost outside time.
During your turn, you choose to either draw a card, install a Fuel Cell in your area of play, burn a Fuel Cell to the discard pile, or defuse an opponent’s Fuel Cell. The Fuel Cell Charge on cards ranges from 1–10 and different abilities on Fuel cells make for changing strategies and multiple lines of play.
Components:
48 Control cards (62x87mm)
4 Turn cards
Rule sheet.
In this easy-to-pick-up-and-play card game, you are a time traveler fighting to escape a rupture in spacetime. You must tactically refuel your time machine while stopping other players from refueling theirs first. Will you escape?
Based on the classic game Cuttle, in Control, players are time travelers who have been caught in a rupture in spacetime and displaced outside time. You must use Fuel Cells (the cards) to refuel your time machine or stop other players from refueling theirs first.
To escape the rupture, you must reach a Fuel Cell Charge of 21 or more on your Installed Fuel Cells at the end of your turn. Whoever does so first closes the rupture, leaving the other travelers lost outside time.
During your turn, you choose to either draw a card, install a Fuel Cell in your area of play, burn a Fuel Cell to the discard pile, or defuse an opponent’s Fuel Cell. The Fuel Cell Charge on cards ranges from 1–10 and different abilities on Fuel cells make for changing strategies and multiple lines of play.
Components:
48 Control cards (62x87mm)
4 Turn cards
Rule sheet.
Max Number of Players:
2-4
Barcode:
850003498010
Category:
Card Game
Show More
Publisher:
Keymaster Games
Playing Time:
10
Year Published:
2019
Designer:
Mattox Shuler
Show More
Artist:
Kyle Key
Mattox Shuler
Show More
Suggested Ages:
10+
Date Added:
2020-11-19 15:13:50
Date Added:
2020-11-19 15:13:50