Title:
Liguria
Description:
In Liguria, players take the role of merchants who sail the Ligurian Sea to discover beautiful and exotic colors. By trading, conquering and engaging in diplomatic relationships, they can earn valuable prestige points. Fulfilling contracts with the bishop can prove very lucrative...
Make sure to collect all special colors in the various harbors and bring them back home to make your cathedral stand out the most.
Liguria is a prequel to the award-winning game Fresco. As a standalone game, it tells the story of how the colors came to the markets of the Ligurian cities to paint the beautiful frescos.
Players begin the game with, 1 screen, 1 harbor, 1 buyer, 7 ministers, 1 ship, 2 starting tiles, all in their chosen color and 1 silver coin. Your boat is placed above your harbor. You will be sailing to islands and harbors to pick up paint cubes. The unique set up of the play area places 2 randomly selected island tiles between players harbors. Some islands offer paint cubes of a color and prestige points while others offer nothing and serve only to use up a movement of your boat.
The game board is double sided. The back side shows a score track which will be used at the end of the game. The front of the game board shows 4 tracks: Player order, Market street, Variety tiles and Ship cards. The starting player is determined randomly and that player places his buyer on the 4th place of the player order track, the second player on the 3rd, the third player on the 2nd. Players two and three receive a silver coin. Player four places on space 1 and receives 2 silver coins. Once this is complete, the player on the 4th spot chooses a position on the Market street. By doing so, the player is choosing how many Variety tokens he will take and a number of coins he receives. Keeping in mind the player furthest to the left of the market street will begin choosing Variety tiles.
Variety tiles are free as long as a player picks adjoining tiles. However, if they skip over tiles, they must pay one silver coin to the bank for every skipped tile. After a player has drawn the chosen tiles, the variety tiles are scooted down the line to fill in any gaps.
Variety tiles come in 2 groups, those that are placed on your harbor and those that are placed behind your player screen. Of the tiles placed on your harbor, steering wheels may give your ship higher movement and merchants allow your ship to hold more paint cubes. Upgrade them for their prestige points, and their ability is gone. Buildings and monks give you points and when upgraded they give you even more. Variety tiles placed behind the player screen are diplomats, knights and bishop’s contracts.
Bishop’s contracts remain behind the screen for the duration of the game while you collect the necessary paint cubes to complete the contract and gain the prestige points. When your ship is stopped at another players harbor you can choose to deploy one diplomat to the row you would like to gain prestige points at. You will receive 2 points for every tile in that row. If another player has placed a diplomat at this harbor before you, you must place 2 diplomats. Knights must be diploid to island tiles if you want to pick up paint cubes, gain control of the island and its prestige points. The number of knight tiles you place determines the number of paint cubes you get. In order to conquer an already occupied island you must place knight tokens with a higher number of swords than your opponent. The conquered player takes back his minister and turns over his knight tokens.
When all players have drawn their variety tiles, each player takes one card from the ship cards array in order of the player order track. There are positive ship cards and negative ship cards. Positive ship cards give you points and paint cubes to set out on your harbor to entice players to do business at your harbor. Negative ship cards take away points and some do not give you paint cubes. Both give you ship movement. The anchor icon allows a player to make a stop and then continue his movement. The U-Turn arrow allows changing the direction of your boat. The arrow pointing up is very important; each arrow allows you to upgrade a variety tile in your harbor.
The game ends after 8 game rounds. A final “movement round” takes place, during which each player may move their ship a number of steps determined by the steering wheels in their harbor only. The only action the players may perform now is unloading their ship at their own harbor.
Turn over the center board to the score track. Add the prestige points from islands you control. From your harbor board add all numbers in purple only. Positive ship cards are totaled along with any numbers you may have in green from monks or overturned knights. Total the number of negative ship cards. Subtract this number from your positive ship points. If the result is 0 or positive, then nothing happens; if, however, the result is negative, the player loses 5 prestige points for each point that the sum is below 0. Add the total of prestige points from completed bishops contracts to the score track. Any unused paint cubes that can form sets (1 red,1 blue, 1yellow) gain 3 prestige points for each set. Diplomats at other players harbors score 2 points for each tile in that row.
The player with the most prestige points is the winner!
Components:
1 game board (cardboard, 42x13cm, in 2 pieces).
9 Island tiles (78x40mm; 6 dedicated red, blue or yellow; 3 blank).
7 Score tokens (20mm purple hex; values 3 to 9).
120 Variety tiles (25mm square).
30 Coins (cardboard, 21mm dia.; 20x Silver of value 1; 10x Gold of value 3).
55 Ship cards (57x87mm).
75 Paints (wooden cubes, 25x red, 25x blue, 25x yellow).
1 cloth drawstring bag (aged yellow with red stenciling).
Player components:
4x 3-part Screens (cardboard, 27x8.5cm, in Player colors).
1 Harbor Board (cardboard, 18x12cm).
8 Starting tiles.
4 Ships (2-layer cardboard).
36 wooden figures (1 large Buyer & 7 small Ministers per Player color - orange, green, purple, gray).
Rulebooks (English, French; 8 p.).
Make sure to collect all special colors in the various harbors and bring them back home to make your cathedral stand out the most.
Liguria is a prequel to the award-winning game Fresco. As a standalone game, it tells the story of how the colors came to the markets of the Ligurian cities to paint the beautiful frescos.
Players begin the game with, 1 screen, 1 harbor, 1 buyer, 7 ministers, 1 ship, 2 starting tiles, all in their chosen color and 1 silver coin. Your boat is placed above your harbor. You will be sailing to islands and harbors to pick up paint cubes. The unique set up of the play area places 2 randomly selected island tiles between players harbors. Some islands offer paint cubes of a color and prestige points while others offer nothing and serve only to use up a movement of your boat.
The game board is double sided. The back side shows a score track which will be used at the end of the game. The front of the game board shows 4 tracks: Player order, Market street, Variety tiles and Ship cards. The starting player is determined randomly and that player places his buyer on the 4th place of the player order track, the second player on the 3rd, the third player on the 2nd. Players two and three receive a silver coin. Player four places on space 1 and receives 2 silver coins. Once this is complete, the player on the 4th spot chooses a position on the Market street. By doing so, the player is choosing how many Variety tokens he will take and a number of coins he receives. Keeping in mind the player furthest to the left of the market street will begin choosing Variety tiles.
Variety tiles are free as long as a player picks adjoining tiles. However, if they skip over tiles, they must pay one silver coin to the bank for every skipped tile. After a player has drawn the chosen tiles, the variety tiles are scooted down the line to fill in any gaps.
Variety tiles come in 2 groups, those that are placed on your harbor and those that are placed behind your player screen. Of the tiles placed on your harbor, steering wheels may give your ship higher movement and merchants allow your ship to hold more paint cubes. Upgrade them for their prestige points, and their ability is gone. Buildings and monks give you points and when upgraded they give you even more. Variety tiles placed behind the player screen are diplomats, knights and bishop’s contracts.
Bishop’s contracts remain behind the screen for the duration of the game while you collect the necessary paint cubes to complete the contract and gain the prestige points. When your ship is stopped at another players harbor you can choose to deploy one diplomat to the row you would like to gain prestige points at. You will receive 2 points for every tile in that row. If another player has placed a diplomat at this harbor before you, you must place 2 diplomats. Knights must be diploid to island tiles if you want to pick up paint cubes, gain control of the island and its prestige points. The number of knight tiles you place determines the number of paint cubes you get. In order to conquer an already occupied island you must place knight tokens with a higher number of swords than your opponent. The conquered player takes back his minister and turns over his knight tokens.
When all players have drawn their variety tiles, each player takes one card from the ship cards array in order of the player order track. There are positive ship cards and negative ship cards. Positive ship cards give you points and paint cubes to set out on your harbor to entice players to do business at your harbor. Negative ship cards take away points and some do not give you paint cubes. Both give you ship movement. The anchor icon allows a player to make a stop and then continue his movement. The U-Turn arrow allows changing the direction of your boat. The arrow pointing up is very important; each arrow allows you to upgrade a variety tile in your harbor.
The game ends after 8 game rounds. A final “movement round” takes place, during which each player may move their ship a number of steps determined by the steering wheels in their harbor only. The only action the players may perform now is unloading their ship at their own harbor.
Turn over the center board to the score track. Add the prestige points from islands you control. From your harbor board add all numbers in purple only. Positive ship cards are totaled along with any numbers you may have in green from monks or overturned knights. Total the number of negative ship cards. Subtract this number from your positive ship points. If the result is 0 or positive, then nothing happens; if, however, the result is negative, the player loses 5 prestige points for each point that the sum is below 0. Add the total of prestige points from completed bishops contracts to the score track. Any unused paint cubes that can form sets (1 red,1 blue, 1yellow) gain 3 prestige points for each set. Diplomats at other players harbors score 2 points for each tile in that row.
The player with the most prestige points is the winner!
Components:
1 game board (cardboard, 42x13cm, in 2 pieces).
9 Island tiles (78x40mm; 6 dedicated red, blue or yellow; 3 blank).
7 Score tokens (20mm purple hex; values 3 to 9).
120 Variety tiles (25mm square).
30 Coins (cardboard, 21mm dia.; 20x Silver of value 1; 10x Gold of value 3).
55 Ship cards (57x87mm).
75 Paints (wooden cubes, 25x red, 25x blue, 25x yellow).
1 cloth drawstring bag (aged yellow with red stenciling).
Player components:
4x 3-part Screens (cardboard, 27x8.5cm, in Player colors).
1 Harbor Board (cardboard, 18x12cm).
8 Starting tiles.
4 Ships (2-layer cardboard).
36 wooden figures (1 large Buyer & 7 small Ministers per Player color - orange, green, purple, gray).
Rulebooks (English, French; 8 p.).
Max Number of Players:
3-4
Barcode:
4010350201022
Category:
Fighting
Nautical
Renaissance
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Publisher:
Queen Games
Playing Time:
60
Year Published:
2015
Designer:
Alessandro Zucchini
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Artist:
Claus Stephan Harald Lieske
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Date Added:
2018-06-21 11:56:59
Automatic Estimated Value:
~$0.99
Automatic Estimated Date:
2025-12-01
Date Added:
2018-06-21 11:56:59