Title:
Tinner’s Trail Kickstarter
Description:
Set in 19th century Cornwall, Tinners’ Trail sees you represent a mining conglomerate at the height of the tin and copper industry. Buy plots of land in auctions, survey them for tin and copper and manage your workers and funds effectively to earn the most profit.
In Tinners’ Trail, set in 19th century Cornwall, you represent a mining conglomerate at the height of the tin and copper mining industry. You must buy plots of land across Cornwall in auctions and survey them for tin and copper, always managing your ”work points” and money effectively.
Once you have a mine in place, it’s time to extract the ore and (ideally) make a profit, but the deeper your mine goes, the more expensive the process gets. To reduce the cost of mining, you can place developments, such as ports, train stations, and adits (drainage tunnels), but there’s only so many improvements to go around. Once you have made your money — trying to time the market to sell when prices are high — you can invest it in industries outside of Cornwall, which gains you victory points. The earlier you invest, the better the return. Can you outplay the competition and make the most money, or will you be left without two shillings to rub together?
This edition of Tinners’ Trail differs from the original 2008 version in several ways. The player count, for example, is now 1-5 instead of 3-4, and the resources on the board are now set up via tiles instead of die rolls to maintain variability while reducing the randomness. Dual-use cards are now an important part of the game, giving you information before an auction or an extra boost after an auction. The game includes two expansions, with the arsenic expansion introducing a new resource and the emigration expansion seeing miners travel overseas.
With lead development and expansion designs by David Digby.
COMPONENTS:
BASE GAME:
Cardboard:
Main Game Board (47.8x60cm)
4 Development boards (11x13.9cm; for different player counts - 1/2, 3, 4, 5)
32 Area tiles (35x35mm; 8x each set A, B, C, D)
14 Drainage tokens
10 £100 tokens
10 Extra Score (100) tokens (2x per player color)
10 Peek tokens (2x per player color).
52 Standard Sized cards (63x88mm):
45 Survey cards (10x each region A, B, C, D, plus 5x wild *)
7 Setup cards (1-7).
12 Tarot sized cards (69x119mm):
2 Map Setup cards
10 Lord Wallace Solo Game Action cards.
Wood:
1 Auction marker (black cylinder 15x40mm).
46 Developments (with white stenciling):
14 Miners (light yellow)
10 Steam Pumps (light yellow)
11 Ports (peach ships)
5 Trains (peach steam locomotives)
6 Audits (brown half-pipes).
150 Resource cubes (10mm):
50 Tin (silver)
50 Copper (dark orange)
50 Water (teal blue)
65 Player Pieces (stenciled in white on player colors navy blue, rust red, yellow, Kelly green, pink):
30 Mines (6x per player)
5 Money markers (bills, 1x per player)
5 Score markers (top hats, 1x per player)
5 Work markers (disks, 1x per player).
Plastic:
3 Dice (8mm d6; 1x each gray, orange, teal blue).
Rulebook (24 p.).
ARSENIC EXPANSION:
Cardboard:
1 Market board (69x122mm)
5 Work Track Limiter tokens (1x per player color)
Wood:
25 Arsenic Resource cubes (olive green)
5 Calciners (1x per player color).
EMIGRATION EXPANSION:
Cardboard:
1 Emigration board (139x184mm, folded)
8 Emigration tokens (4x for Kimberly, 4x for Adelaide).
Wood:
20 Miners (4x per player color).
KS PACK:
Cardboard:
8 new Area tiles (2x each A, B, C, D)
7 Standard Sized cards (63x88mm):
6 Survey cards (AB, AC, AD, BC, BD, CD)
1 Reference card showing the tile and card distribution in the base game.
In Tinners’ Trail, set in 19th century Cornwall, you represent a mining conglomerate at the height of the tin and copper mining industry. You must buy plots of land across Cornwall in auctions and survey them for tin and copper, always managing your ”work points” and money effectively.
Once you have a mine in place, it’s time to extract the ore and (ideally) make a profit, but the deeper your mine goes, the more expensive the process gets. To reduce the cost of mining, you can place developments, such as ports, train stations, and adits (drainage tunnels), but there’s only so many improvements to go around. Once you have made your money — trying to time the market to sell when prices are high — you can invest it in industries outside of Cornwall, which gains you victory points. The earlier you invest, the better the return. Can you outplay the competition and make the most money, or will you be left without two shillings to rub together?
This edition of Tinners’ Trail differs from the original 2008 version in several ways. The player count, for example, is now 1-5 instead of 3-4, and the resources on the board are now set up via tiles instead of die rolls to maintain variability while reducing the randomness. Dual-use cards are now an important part of the game, giving you information before an auction or an extra boost after an auction. The game includes two expansions, with the arsenic expansion introducing a new resource and the emigration expansion seeing miners travel overseas.
With lead development and expansion designs by David Digby.
COMPONENTS:
BASE GAME:
Cardboard:
Main Game Board (47.8x60cm)
4 Development boards (11x13.9cm; for different player counts - 1/2, 3, 4, 5)
32 Area tiles (35x35mm; 8x each set A, B, C, D)
14 Drainage tokens
10 £100 tokens
10 Extra Score (100) tokens (2x per player color)
10 Peek tokens (2x per player color).
52 Standard Sized cards (63x88mm):
45 Survey cards (10x each region A, B, C, D, plus 5x wild *)
7 Setup cards (1-7).
12 Tarot sized cards (69x119mm):
2 Map Setup cards
10 Lord Wallace Solo Game Action cards.
Wood:
1 Auction marker (black cylinder 15x40mm).
46 Developments (with white stenciling):
14 Miners (light yellow)
10 Steam Pumps (light yellow)
11 Ports (peach ships)
5 Trains (peach steam locomotives)
6 Audits (brown half-pipes).
150 Resource cubes (10mm):
50 Tin (silver)
50 Copper (dark orange)
50 Water (teal blue)
65 Player Pieces (stenciled in white on player colors navy blue, rust red, yellow, Kelly green, pink):
30 Mines (6x per player)
5 Money markers (bills, 1x per player)
5 Score markers (top hats, 1x per player)
5 Work markers (disks, 1x per player).
Plastic:
3 Dice (8mm d6; 1x each gray, orange, teal blue).
Rulebook (24 p.).
ARSENIC EXPANSION:
Cardboard:
1 Market board (69x122mm)
5 Work Track Limiter tokens (1x per player color)
Wood:
25 Arsenic Resource cubes (olive green)
5 Calciners (1x per player color).
EMIGRATION EXPANSION:
Cardboard:
1 Emigration board (139x184mm, folded)
8 Emigration tokens (4x for Kimberly, 4x for Adelaide).
Wood:
20 Miners (4x per player color).
KS PACK:
Cardboard:
8 new Area tiles (2x each A, B, C, D)
7 Standard Sized cards (63x88mm):
6 Survey cards (AB, AC, AD, BC, BD, CD)
1 Reference card showing the tile and card distribution in the base game.
Max Number of Players:
1-5
Barcode:
5060756410121
Publisher:
Alley Cat Games
Playing Time:
90
Year Published:
2021
Designer:
Martin Wallace
Show More
Artist:
Javier Inkgolem Ossi Hiekkala
Show More
Suggested Ages:
14+
Date Added:
2021-08-19 10:42:52
Automatic Estimated Value:
~THB 2,035.24
Automatic Estimated Date:
2568-10-29
Date Added:
2021-08-19 10:42:52