Title:

Pax Porfiriana

Description:
Pax Porfiriana – Latin for ”The Porfirian Peace” – refers to the 33-year reign of dictator Porfirio Díaz, who ruled Mexico with an iron hand until toppled by the 1910 Revolution.

As a rich businessman (Hacendado) in the turbulent pre-revolutionary borderlands of the U.S. and Mexico, players compete to build business empires of ranches, mines, rails, troops, and banks while subverting opponents with bandidos, Native Americans, and lawsuits. Each turn goes as follows:

1. Action Phase: Perform three actions, such as play new cards, get new cards from the market, speculate on cards in the market, buy land, or redeploy troops.
2. Discard Headlines: Remove any Headlines (i.e. cards with the Bull-Bear icon) that have reached the leftmost position in the Market.
3. Restore Market: Restore the Market to twelve cards.
4. Income Phase: Collect one gold per Income, Extortion, and Connection Cube in play. If Depression, pay one gold for each card in play (includes Partners and Enterprises in your Row, and all of your Troops).

Four ”scoring” cards (Toppling) are in the game and their effect depends on the current form of government. The government can change if troops are played and as a result of other cards. The form of government also influences different production values of the game, such as how much mines produce. Players win by toppling Díaz, either by coup, succession, revolution, or annexation of Mexico by the U.S. If Díaz remains firmly seated at the end of the game, then the player with the most gold wins.

Pax Porfiriana includes 220 cards, but only fifty cards (along with ten for each player) are used in a game, so no two games will be the same!

AWARDS & HONORS:
2013 Golden Geek Most Innovative Board Game Nominee.
2013 Golden Geek Best Thematic Board Game Nominee.
2013 Golden Geek Best Card Game Nominee.
2012 Meeples Choice Award Nominee.

COMPONENTS:
Cardstock:
220 cards (55x86mm):
• 1 Player Aid card (white, double-sided)
• 6 Hacendado cards (double-sided character cards)
• 4 Regime cards (double-sided)
• 58 Enterprise cards (tan):
•• 1 Casino
•• 1 Arena
•• 1 Mill
•• 1 Theater
•• 1 University
••2 Smelters
•• 3 Water Projects
•• 4 Plantations
••4 Gun Stores
•• 5 Banks
••17 Ranches
•• 18 Mines
• 36 Partner cards (in 4 faction colors - 12 blue U.S., 7 green Federal, 9 pink Rebel, 8 white Local)
• 4 Double Partner cards (dual use - 1 Rebel/Local, 1 Federal/Rebel, 2 US/Federal)
• 2 Public cards (double-sided)
• 30 Troop cards (in 4 faction colors - 5 blue US Troops, 7 green Federal Troops, 8 white Local Troops. 10 pink Rebel Troops)
• 23 Dark blue/black cards (one-time use played against other players)
• 23 Orange cards (one-time use played against enterprises)
• 29 Headline cards (light yellow, events - 20 Bull, 9 Bear)
• 4 Topple cards (yellow, special Headlines/Topple cards- 3 Bull, 1 Bear)

Wood:
75 cubes (8mm, 15x each red, green, white, blue, black)

Plastic:
60 disks (20mm dia. chips):
• 35 white disks (worth 1 gold)
• 15 red disks (worth 5 gold / “unrest”)
• 10 blue disks (worth 10 gold / “in jail”)

Rulebook (28 p.).
Max Number of Players:
2 3 4 5
Barcode:
4015566005426
Publisher:
Sierra Madre Games
Playing Time:
120
Year Published:
2012
Designer:
Phil Eklund
Matt Eklund
Jom Gutt
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Artist:
Phil Eklund
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Suggested Ages:
12+
Date Added:
2018-06-21 11:57:00
Automatic Estimated Value:
~$60.95
Automatic Estimated Date:
2025-06-06
Date Added:
2018-06-21 11:57:00
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