Title:

Anachrony: Essential Edition

Description:
It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital.

By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago...

In Anachrony, players assume the roles of the iconic Leaders of four ideological Paths, striving not only for the supremacy and well-being of their people but also their survival. With the foreknowledge that a large asteroid is heading toward Earth, they will plan for the coming impact and prepare their Path to aid in the evacuation of the World Capital, the last independent city. While each path will prove their resilience after the devastating impact, only one will become the home of the new, re-established World Council and the superior power on New Earth.

Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply. Anachrony’s worker management system features four different types of Workers, each with their own strengths and weaknesses. Some action spaces are available to them by default while others are only accessible with a special form of enhancement and protection – the Exosuits. Workers and Exosuits are managed separately, and both are required for each Path’s success.

The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs — unless, of course, it is averted! The elapsed turns are measured on a dynamic timeline. At the beginning of each Era, players are able to request resources from their own future to boost their progress. In later Eras, by powering up Time Rifts, they can send resources back in order to close the loop. However, by choosing not to do so, players take the risk of gaining temporal anomalies and the negative side effects that come with them. By powering up the Time Rifts, players can reach back to earlier turns to supply their past ”self” with resources. Each Path has a vastly different objective that rewards it with a massive amount of victory points when achieved. The Paths’ settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...

AWARDS & HONORS:
2019 Gra Roku Advanced Game of the Year Nominee.
2018 Tric Trac Nominee.
2017 Golden Geek Most Innovative Board Game Nominee.
2017 Golden Geek Board Game of the Year Nominee.
2017 Golden Geek Best Thematic Board Game Nominee.
2017 Golden Geek Best Strategy Board Game Nominee.
2017 Golden Geek Best Board Game Artwork & Presentation Nominee.
2017 Cardboard Republic Tactician Laurel Nominee.
2017 Board Game Quest Awards Best Production Values Nominee.

COMPONENTS:
Cardboard:
1 Main board (57x36cm, double-sided 2-3/4 players)
1 Evacuation Action overlay tile (22x10.5cm, double-sided)
4 Player boards (33x24cm, double-sided A/B): in player colors red, yellow, blue, green)
4 Path boards (12.5x11cm, double-sided, in player colors)
9 Timeline tiles (100x69mm, double-sided)
1 Impact Timeline tile (100x69mm)
15 Collapsing Capitol tiles (38mm hex, double-sided)
9 Unavailable hex tiles (38mm hex)
18 Superproject tiles (77x45mm)
60 Building tiles (39x45mm): 15 each yellow Power Plants, brown Factories, blue Life Supports, red Labs)
12 Anomaly tiles (39x45mm, dark red)
45 Breakthrough tiles in 3 shapes (red circular, green triangular, blue-green square), with 3x each icon (Time Travel, Warfare, Genetics, Technology, Society)
24 Energy Core tokens (20mm brown hex)
66 Victory Point tokens (20mm dia.):
• 35x value 1VP (white)
• 30x value 5VP (white)
• 1x value -3VP (red)
80 Workers (18x24mm):
• 25 Scientists (green)
• 25 Engineers (yellow)
• 15 Administrators (blue)
• 15 Geniuses (pink)
24 Exosuit markers (38mm hex, 6x each player colors)
4 Player Banners (44x77mm; 1x per player color)
32 Path markers (20mm dia.; 8x each player color)
4 Time Travel markers (14x10mm, white)
4 Morale markers (14x10mm, brown)
46 Warp tiles (24mm equilateral triangles): in sets of 9 per player color): 1 Neutonium, 1 Gold, 1 Uranium, 1 Titanium, 2 Water, 1 Scientist, 1 Engineer, 1 Administrator, 1 powered-up Exosuit
16 Paradox tokens (19mm equilateral triangles, white with yellow triangle)

Cardstock:
12 large cards (69x99mm):
• 8 Leader cards (2 per player faction/path)
• 4 Player Aid cards (double-sided “Game Phases”/“Impact”)
46 small cards (43x66mm):
• 11 Recruit Pool cards (light green backs)
• 11 Mine Pool cards (light orange backs)
• 16 Starting Asset cards (purple circle on back)
• 8 Endgame Scoring Condition cards (triangle on back)

Paper:
1 Scorepad (105x147mm; double-sided)

Plastic:
3 Dice (15mm custom 6-sided white acrylic):
• 1 Shape Research die (circle, circle, triangle, triangle, square, square)
• 1 Icon Research die (1 side each of 5 icons, plus a wild ? side)
• 1 Paradox die (blank, 4 sides single triangle, 1 side double triangle)

80 Resource cubes for (7mm translucent acrylic):
• 15x Neutronium (lavender)
• 20x Gold (yellow)
• 20x Uranium (green)
• 25x Titanium (dark gray)

30 Water resources (9x14mm translucent teardrop acrylic gems):
• 24x light blue (value 1)
• 6x dark blue (value 5)

Rulebook (28 p.).
Min Number of Players:
2
Max Number of Players:
4
Barcode:
644216650897
Publisher:
Mindclash Games
Playing Time:
120
Year Published:
2021
Designer:
Richard Amann
David Turczi
Viktor Peter
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Artist:
Villő Farkas
László Fejes
Márton Gyula Kiss
Péter Meszlényi
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Suggested Ages:
15+
Family:
Anachrony
Date Added:
2023-01-09 20:27:03
Automatic Estimated Value:
~$59.94
Automatic Estimated Date:
2026-04-14
Date Added:
2023-01-09 20:27:03
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