Title:
Fire in the Library
Description:
Fire in the Library is a press-your-luck game in which players must try their best to rescue books and accumulate knowledge. Players are heroic librarians rescuing books to accumulate knowledge and earn bravery all while avoiding the flames before the library collapses! The game is played in rounds with a variable turn order in which earlier players have more risk but a higher possible reward. Everyone starts with tools to help mitigate their luck or change the probabilities for their opponents! Gain more tools when your luck runs out or if you take the safe route and exit the library before things get too risky. Hurry, as the game ends immediately when any one wing of the library completely burns.
Take your chances, be the bravest, and save books in Fire in the Library! History is burning—take chances, be brave, SAVE BOOKS!
—description from the publisher
Increasing Intensity: Books increase in value all the way until the end but no one knows who will take the last turn. Players must decide if they should save tools for an epic late game point swing or grab points now to take an early lead.
AI Variants: Experience the excitement of Fire in the Library on your own with the solo game or spice up a multi-player match by adding new challengers.
COMPONENTS:
1 Scoring Track (on inside of magnetic box lid)
79 cards (63x88mm):
26 Library cards: 8 Geography (white), 7 War (yellow), 6 History (black), 5 Fables (purple)
39 Tool cards (3x each Amulet, Axe, Bucket, Cloak, Collector’s Edition, Gloves, Knapsack, Library Cart, Lockbox, Map, Shovel, Slingshot, Torch)
6 Turn Order cards
8 Reference cards (1 Aid per player, 1 Lone Librarian Reference card, 1 Solo/Robot Player Reference card)
22 Book tokens (11mm wooden cubes: 8 white Geography, 6 yellow War, 5 black History, 4 purple Fables)
17 Fire tokens (11mm red wooden cubes)
6 Librarian figures (1 Meeple per player color - purple, green, orange, yellow, black, white)
1 Library Bag (cloth drawstring with flames design)
Rulebook (32 p.).
Take your chances, be the bravest, and save books in Fire in the Library! History is burning—take chances, be brave, SAVE BOOKS!
—description from the publisher
Increasing Intensity: Books increase in value all the way until the end but no one knows who will take the last turn. Players must decide if they should save tools for an epic late game point swing or grab points now to take an early lead.
AI Variants: Experience the excitement of Fire in the Library on your own with the solo game or spice up a multi-player match by adding new challengers.
COMPONENTS:
1 Scoring Track (on inside of magnetic box lid)
79 cards (63x88mm):
26 Library cards: 8 Geography (white), 7 War (yellow), 6 History (black), 5 Fables (purple)
39 Tool cards (3x each Amulet, Axe, Bucket, Cloak, Collector’s Edition, Gloves, Knapsack, Library Cart, Lockbox, Map, Shovel, Slingshot, Torch)
6 Turn Order cards
8 Reference cards (1 Aid per player, 1 Lone Librarian Reference card, 1 Solo/Robot Player Reference card)
22 Book tokens (11mm wooden cubes: 8 white Geography, 6 yellow War, 5 black History, 4 purple Fables)
17 Fire tokens (11mm red wooden cubes)
6 Librarian figures (1 Meeple per player color - purple, green, orange, yellow, black, white)
1 Library Bag (cloth drawstring with flames design)
Rulebook (32 p.).
Max Number of Players:
1-6
Barcode:
752830068568
Publisher:
Weird Giraffe Games
Playing Time:
30
Year Published:
2018
Designer:
Tony Miller
John Prather
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Artist:
Beth Sobel
Katie Khau
Jon Merchant
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Suggested Ages:
8+
Date Added:
2023-02-01 10:39:04
Automatic Estimated Value:
~$24.95
Automatic Estimated Date:
2025-11-30
Date Added:
2023-02-01 10:39:04