Title:
Jambo
Description:
“Jambo” means “Hello” in the Swahili language. This is how enterprising people welcome
Dealers their customers who like to buy. Centuries ago, there was a flourishing trade culture in the heart of Africa. Goods came from far away,
Wears are traded and turned into gold. As traders, players try to do good business through skillful buying and selling.
It wins who earned the most gold at the end of the game.
Game material:
112 playing cards
2 large market stalls
5 small market stalls
40 commodity cards
22 items
29 people
14 animals
52 gold chips
36 goods (jewellery, fur, tea, silk, fruits, salt)
4 action markers
The game is for two players.
“Jambo” thrives on the numerous cards and their clever use
At the right time. In the beginning, every player has a large market stall.
This is a playing card with six storage fields for the goods.
The player’s turn takes away from the playing-card pile,
A card. He decides whether to keep the card or to the discard pile
Lays.
Each draw of a card costs 1 action and each player has 5 action points
Available. Either he uses all 5 action points to draw cards,
Or he still reserves action points for the 2. Phase. The player may also
Right with the 2nd Start phase.
The 2nd Phase: Playing cards.
Each playing of a card costs one action point.
Goods cards can be used for purchase or sale.
When shopping, you take the goods shown on the card and
Pays a specified price for this. The goods are taken in the form of
Goods counters that are placed on the empty fields of the market stall.
There are six seats on the large market stall. Who the 6th Field
Has to pay an additional 2 gold for it. You can find your marketplace
But also by laying out small market stalls, which
Can also be drawn as playing cards.
Goods cards can also be sold. To do this, however, all
Goods indicated there will be present on the market stalls.
So it is important to buy the right goods in order to be able to sell them.
The price the player receives for the sale is also on the map
Specified.
Furthermore, the player can play objects, people and animals.
Items are valid for the whole game and will be in front of the players
Filed. The use of an item costs an action item
And basically brings advantages for the player. The number of items
Is limited to three.
People and animals also have an influence on the course of the game.
Playing such a card costs an action point.
The card then comes to the discard pile.
Only those who use their action points in a targeted manner and all existing
Uses opportunities to make the greatest profit, the game will
To win. This is the player who at the end of his turn more than
60 or more gold.
Rating:
The beautiful graphics of this game leave you for short
Time sink into the depths of Africa. The game is very good
To play and is just fun. A great two people
Game.
Dealers their customers who like to buy. Centuries ago, there was a flourishing trade culture in the heart of Africa. Goods came from far away,
Wears are traded and turned into gold. As traders, players try to do good business through skillful buying and selling.
It wins who earned the most gold at the end of the game.
Game material:
112 playing cards
2 large market stalls
5 small market stalls
40 commodity cards
22 items
29 people
14 animals
52 gold chips
36 goods (jewellery, fur, tea, silk, fruits, salt)
4 action markers
The game is for two players.
“Jambo” thrives on the numerous cards and their clever use
At the right time. In the beginning, every player has a large market stall.
This is a playing card with six storage fields for the goods.
The player’s turn takes away from the playing-card pile,
A card. He decides whether to keep the card or to the discard pile
Lays.
Each draw of a card costs 1 action and each player has 5 action points
Available. Either he uses all 5 action points to draw cards,
Or he still reserves action points for the 2. Phase. The player may also
Right with the 2nd Start phase.
The 2nd Phase: Playing cards.
Each playing of a card costs one action point.
Goods cards can be used for purchase or sale.
When shopping, you take the goods shown on the card and
Pays a specified price for this. The goods are taken in the form of
Goods counters that are placed on the empty fields of the market stall.
There are six seats on the large market stall. Who the 6th Field
Has to pay an additional 2 gold for it. You can find your marketplace
But also by laying out small market stalls, which
Can also be drawn as playing cards.
Goods cards can also be sold. To do this, however, all
Goods indicated there will be present on the market stalls.
So it is important to buy the right goods in order to be able to sell them.
The price the player receives for the sale is also on the map
Specified.
Furthermore, the player can play objects, people and animals.
Items are valid for the whole game and will be in front of the players
Filed. The use of an item costs an action item
And basically brings advantages for the player. The number of items
Is limited to three.
People and animals also have an influence on the course of the game.
Playing such a card costs an action point.
The card then comes to the discard pile.
Only those who use their action points in a targeted manner and all existing
Uses opportunities to make the greatest profit, the game will
To win. This is the player who at the end of his turn more than
60 or more gold.
Rating:
The beautiful graphics of this game leave you for short
Time sink into the depths of Africa. The game is very good
To play and is just fun. A great two people
Game.
Max Number of Players:
2
Barcode:
655132002516
Category:
Strategy
Card Game
Negotiation
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Publisher:
Kosmos
Playing Time:
40
Year Published:
2004
Designer:
Michael Menzel
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Artist:
Rüdiger Dorn
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Suggested Ages:
12
Family:
Jambo
Date Added:
2018-06-21 11:57:21
Automatic Estimated Value:
~$52.51
Automatic Estimated Date:
2025-05-01
Date Added:
2018-06-21 11:57:21