Title:
Inventions: Evolution of Ideas
Description:
Since the dawn of time, humanity has sought new ideas, forever developing them into still newer concepts. Their genius made them stand out from the other animals. Each invention is a veritable evolutionary step. Humans’ use of tools surpasses the efforts of all others, making Homo sapiens technologists since before historical records were invented.
Inventions: Evolution of Ideas follows humanity’s most noteworthy innovations and places the power of these technological developments in your hands to evolve your societies over the ages.
In Inventions, cards simulate these new concepts. Cards are the ideas that eventually become inventions. Once they are invented, these technologies can be shared with the world, and everyone involved in the process spreads the exciting news, giving credit where credit is due. Developing these inventions progresses your society, advancing its technology, economy, and culture. You can even share with other societies, boosting the inventions’ efficacy even more!
Inventions is a tactical game, but you will do best by building these tactics around a long-term strategy. Each society’s progress will be measured in Intellectual Property Points (IPP), and the player who has the most IPP has the strongest society and wins the game.
COMPONENTS:
Cardboard:
1 Main board (91x50)
1 Solo Player board (36x17cm)
4 Society (player) boards (35.5x20cm, in player colors red, blue, yellow, purple)
2 Action Aid cards (10.5x21cm, double-sided)
20 Influence tokens (5 per player color, speech bubble shaped)
7 Knowledge tiles (3x3cm; double-sided Bonus/IP)
7 Specialist tiles (4x3cm)
16 Aspiration tiles (34mm hex)
25 Wealth tiles (34mm hexes, beige & tan; 4x each in sets lettered A, B, C, D; 3 different tiles in sets E, F, G)
63 Progress tiles (34mm hexes, in 3 sets of 21 tiles (3x each tile numbered 1-7 in each set):
21 Technology Progress tiles (red & brown with gear icon)
21 Culture Progress tiles (white & gray with thumbprint icon)
21 Economy tiles (teal & dark teal with trend graph icon)
21 Milestone tiles (7x7cm):
• 4 blue-green A (Stone Age) tiles: Control of Fire, Origin of Language, Transportation, Stone & Bone Tools
• 4 rose red B (Neolithic) tiles: Agriculture, Copper Smelting, Cotton, Mining
• 3 orange C (Metal Age) tiles: Iron, Mathematics, Sailing
• 3 olive D (Classical Age) tiles: Crane, Greek Fire, Paper
• 4 blue E (Modern Age) tiles: Electricity, Internal Combustion, Telegraph, Vaccination
• 3 brown F (Computer Age) tiles: Artificial Intelligence, Computer, Solar Cell
Cardstock:
74 cards (44x67mm):
48 Idea cards in 6 decks (Eras 1-6):
• 9 Era 1 Invention cards: 3 Culture (Cloth, Domestication of Dogs, Flute), 3 Economy (Boats, Star Map, Trade), 3 Technology (Bread, Ceramics & Pottery, Projectile)
• 9 Era 2 cards: 3 Culture (Proto-City, Seawall, Tanned Leather), 3 Economy (Domestication of Horses, Fermentation, Silk), 3 Technology (Irrigation, Plumbing, Wheel)
• 6 Era 3 cards: 2 Culture (Musical Notation, Writing), 2 Economy (Coins, Lighthouse), 2 Technology (Glass, Steel)
• 6 Era 4 cards: 2 Culture (Catapult, Printing Press), 2 Economy (Caravel, Mariner’s Compass), 2 Technology (Eyeglasses, Windmill)
• 12 Era 5 cards: 2 Culture (Dynamite, Penicillin, Telephone, Television), 4 Economy (Aircraft, Automobile, Locomotive, Steamboat), 4 Technology (Calculator, High-Density Battery, Lightbulb, Microscope)
• 6 Era 6 cards: 2 Culture (Internet, Machine Learning), 2 Economy (Satellite, Solar Cell), 2 Technology (Quantum Computing, Reusable Rocket)
21 Private Goal cards in 3 decks:
• 5 Invention Goal cards
• 7 Influence Goal cards
• 9 Region Specialist Goal cards
6 Solo mode cards: 5 Solo Action cards, 1 Solo Scoring card
Wood (screen or heat transfer printed):
1 Chronos meeple (brown)
4 Epoch (large) Pillars of Time (1x per player color)
8 Season (small) Pillars of Time (2x per player color)
120 Citizen tokens (30x per player color)
12 Chain Action markers (ovals, 3x per player color)
4 Influence markers (hexes, 1x per player color)
4 Era markers (hourglasses, 1x per player color)
4 Turn Order markers (rectangles, 1x per player color)
4 Scoring markers (disks, 1x per player color)
Paper:
1 Rulebook (28 p.).
4 Player Aid booklets (8 p. each)
1 Solo Rules booklet (8 p.).
Idea cards sorted by letter:
• 8 set A cards: 4 Culture (Musical Notation, Seawall, Tanned Leather), 2 Economy (Domestication of Horses, Fermentation), 2 Technology (Glass, Wheel)
• 5 set B cards: 1 Culture (Proto-City), 2 Economy (Coins, Silk), 2 Technology (Irrigation, Plumbing)
• 7 set C cards: 4 Economy (Caravel, Lighthouse, Mariner’s Compass, Steamboat), 3 Technology (Calculator, Eyeglasses, Steel)
• 4 set D cards: 3 Culture (Catapult, Dynamite, Printing Press), 1 Technology (Windmill)
• 8 set E cards: 3 Culture (Penicillin, Telephone, Television), 3 Economy (Aircraft, Automobile, Locomotive), 3 Technology (High-Density Battery, Lightbulb, Microscope)
• 6 set F cards: 2 Culture (Internet, Machine Learning), 2 Economy (Satellite, Solar Sail), 2 Technology (Quantum Computing, Reusable Rocket)
Inventions: Evolution of Ideas follows humanity’s most noteworthy innovations and places the power of these technological developments in your hands to evolve your societies over the ages.
In Inventions, cards simulate these new concepts. Cards are the ideas that eventually become inventions. Once they are invented, these technologies can be shared with the world, and everyone involved in the process spreads the exciting news, giving credit where credit is due. Developing these inventions progresses your society, advancing its technology, economy, and culture. You can even share with other societies, boosting the inventions’ efficacy even more!
Inventions is a tactical game, but you will do best by building these tactics around a long-term strategy. Each society’s progress will be measured in Intellectual Property Points (IPP), and the player who has the most IPP has the strongest society and wins the game.
COMPONENTS:
Cardboard:
1 Main board (91x50)
1 Solo Player board (36x17cm)
4 Society (player) boards (35.5x20cm, in player colors red, blue, yellow, purple)
2 Action Aid cards (10.5x21cm, double-sided)
20 Influence tokens (5 per player color, speech bubble shaped)
7 Knowledge tiles (3x3cm; double-sided Bonus/IP)
7 Specialist tiles (4x3cm)
16 Aspiration tiles (34mm hex)
25 Wealth tiles (34mm hexes, beige & tan; 4x each in sets lettered A, B, C, D; 3 different tiles in sets E, F, G)
63 Progress tiles (34mm hexes, in 3 sets of 21 tiles (3x each tile numbered 1-7 in each set):
21 Technology Progress tiles (red & brown with gear icon)
21 Culture Progress tiles (white & gray with thumbprint icon)
21 Economy tiles (teal & dark teal with trend graph icon)
21 Milestone tiles (7x7cm):
• 4 blue-green A (Stone Age) tiles: Control of Fire, Origin of Language, Transportation, Stone & Bone Tools
• 4 rose red B (Neolithic) tiles: Agriculture, Copper Smelting, Cotton, Mining
• 3 orange C (Metal Age) tiles: Iron, Mathematics, Sailing
• 3 olive D (Classical Age) tiles: Crane, Greek Fire, Paper
• 4 blue E (Modern Age) tiles: Electricity, Internal Combustion, Telegraph, Vaccination
• 3 brown F (Computer Age) tiles: Artificial Intelligence, Computer, Solar Cell
Cardstock:
74 cards (44x67mm):
48 Idea cards in 6 decks (Eras 1-6):
• 9 Era 1 Invention cards: 3 Culture (Cloth, Domestication of Dogs, Flute), 3 Economy (Boats, Star Map, Trade), 3 Technology (Bread, Ceramics & Pottery, Projectile)
• 9 Era 2 cards: 3 Culture (Proto-City, Seawall, Tanned Leather), 3 Economy (Domestication of Horses, Fermentation, Silk), 3 Technology (Irrigation, Plumbing, Wheel)
• 6 Era 3 cards: 2 Culture (Musical Notation, Writing), 2 Economy (Coins, Lighthouse), 2 Technology (Glass, Steel)
• 6 Era 4 cards: 2 Culture (Catapult, Printing Press), 2 Economy (Caravel, Mariner’s Compass), 2 Technology (Eyeglasses, Windmill)
• 12 Era 5 cards: 2 Culture (Dynamite, Penicillin, Telephone, Television), 4 Economy (Aircraft, Automobile, Locomotive, Steamboat), 4 Technology (Calculator, High-Density Battery, Lightbulb, Microscope)
• 6 Era 6 cards: 2 Culture (Internet, Machine Learning), 2 Economy (Satellite, Solar Cell), 2 Technology (Quantum Computing, Reusable Rocket)
21 Private Goal cards in 3 decks:
• 5 Invention Goal cards
• 7 Influence Goal cards
• 9 Region Specialist Goal cards
6 Solo mode cards: 5 Solo Action cards, 1 Solo Scoring card
Wood (screen or heat transfer printed):
1 Chronos meeple (brown)
4 Epoch (large) Pillars of Time (1x per player color)
8 Season (small) Pillars of Time (2x per player color)
120 Citizen tokens (30x per player color)
12 Chain Action markers (ovals, 3x per player color)
4 Influence markers (hexes, 1x per player color)
4 Era markers (hourglasses, 1x per player color)
4 Turn Order markers (rectangles, 1x per player color)
4 Scoring markers (disks, 1x per player color)
Paper:
1 Rulebook (28 p.).
4 Player Aid booklets (8 p. each)
1 Solo Rules booklet (8 p.).
Idea cards sorted by letter:
• 8 set A cards: 4 Culture (Musical Notation, Seawall, Tanned Leather), 2 Economy (Domestication of Horses, Fermentation), 2 Technology (Glass, Wheel)
• 5 set B cards: 1 Culture (Proto-City), 2 Economy (Coins, Silk), 2 Technology (Irrigation, Plumbing)
• 7 set C cards: 4 Economy (Caravel, Lighthouse, Mariner’s Compass, Steamboat), 3 Technology (Calculator, Eyeglasses, Steel)
• 4 set D cards: 3 Culture (Catapult, Dynamite, Printing Press), 1 Technology (Windmill)
• 8 set E cards: 3 Culture (Penicillin, Telephone, Television), 3 Economy (Aircraft, Automobile, Locomotive), 3 Technology (High-Density Battery, Lightbulb, Microscope)
• 6 set F cards: 2 Culture (Internet, Machine Learning), 2 Economy (Satellite, Solar Sail), 2 Technology (Quantum Computing, Reusable Rocket)
Max Number of Players:
1-4
Barcode:
810131320324
Category:
Civilization
Manufacturing
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Publisher:
Eagle Gryphon Games
Playing Time:
150
Year Published:
2024
Designer:
Vital Lacerda
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Artist:
Ian O’Toole
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Suggested Ages:
14+
Family:
Geschichte und Politik
Date Added:
2024-04-15 16:52:35
Automatic Estimated Value:
~THB 5,124.34
Automatic Estimated Date:
2569-03-01
Date Added:
2024-04-15 16:52:35