Title:
Space Race: Master Box
Description:
As the world struggles in the Cold War, and many see the sky as the next battlefield. The era of Space Race has just begun. Do you have what it takes to lead a daring space agency into a new age of human achievement?
Space Race takes place during the first seven decades of the space conquest, and players become directors of newly established Space Agencies. Their goal is to expand them and to achieve astonishing breakthroughs. During the game, players will develop their Space Agencies by acquiring various cards (engineers, technologies, space program) from a shared pool of cards called Universe.
Space Race: The Board Game is a game based on finding synergies and constructing powerful combinations out of different abilities. There is no guaranteed winning strategy: players have to respond to an ever changing environment in order to identify the best course of development while competing with their opponents for the most interesting discoveries.
The game is played in seven rounds. In every round, players acquire new cards into their agencies and activate abilities on cards they already own. In order to do this, players spend one of the limited set of Control Cards during every round. The player who creates the most developed Space Agency, builds the most impressive Laboratory and reaches the most remarkable breakthroughs wins the Space Race.
Space Race uses a simultaneous action selection mechanism at the beginning of every round, when players choose one of their remaining Control Cards that will determine which abilities players can use during the round. Every Control Card activates one of four possible stripes on cards and players can only use those abilities that are on the active stripe. As there are only 3 Control Cards of each of the 4 types and no Control Card can be used more than once, players have to combine different types of cards and abilities to be successful during the 7 rounds of the game.
—description from the designer
COMPONENTS (Master Box edition with Cold War expansion):
Cardboard:
1 Game board (85.5x57cm)
28 Mission tiles (4 Missions, each with 7 tiles)
25 Projects (109x65mm)
88 Control cards (16 each for the ESA, China, and Private Sector factions; 20 each for the NASA and Soviet factions)
Cardstock:
7 Faction Headquarters (21x10cm, double-sided)
162 Space Race cards (brown stars on back)
Wood:
75 Astronauts (15x per faction - turquoise NASA, red Soviet, purple ESA, black Private Sector, orange China)
Plastic:
5 Small Rocket miniatures (25mm dia. base x 65-95mm tall; 1x per Faction)
5 small snap-on bases (1x per faction color)
2 large Rocket miniatures (30mm dia. base x 160mm tall; 1 NASA, 1 Soviet)
2 large snap-on bases (turquoise, red)
Rulebook: 16 p.
Space Race takes place during the first seven decades of the space conquest, and players become directors of newly established Space Agencies. Their goal is to expand them and to achieve astonishing breakthroughs. During the game, players will develop their Space Agencies by acquiring various cards (engineers, technologies, space program) from a shared pool of cards called Universe.
Space Race: The Board Game is a game based on finding synergies and constructing powerful combinations out of different abilities. There is no guaranteed winning strategy: players have to respond to an ever changing environment in order to identify the best course of development while competing with their opponents for the most interesting discoveries.
The game is played in seven rounds. In every round, players acquire new cards into their agencies and activate abilities on cards they already own. In order to do this, players spend one of the limited set of Control Cards during every round. The player who creates the most developed Space Agency, builds the most impressive Laboratory and reaches the most remarkable breakthroughs wins the Space Race.
Space Race uses a simultaneous action selection mechanism at the beginning of every round, when players choose one of their remaining Control Cards that will determine which abilities players can use during the round. Every Control Card activates one of four possible stripes on cards and players can only use those abilities that are on the active stripe. As there are only 3 Control Cards of each of the 4 types and no Control Card can be used more than once, players have to combine different types of cards and abilities to be successful during the 7 rounds of the game.
—description from the designer
COMPONENTS (Master Box edition with Cold War expansion):
Cardboard:
1 Game board (85.5x57cm)
28 Mission tiles (4 Missions, each with 7 tiles)
25 Projects (109x65mm)
88 Control cards (16 each for the ESA, China, and Private Sector factions; 20 each for the NASA and Soviet factions)
Cardstock:
7 Faction Headquarters (21x10cm, double-sided)
162 Space Race cards (brown stars on back)
Wood:
75 Astronauts (15x per faction - turquoise NASA, red Soviet, purple ESA, black Private Sector, orange China)
Plastic:
5 Small Rocket miniatures (25mm dia. base x 65-95mm tall; 1x per Faction)
5 small snap-on bases (1x per faction color)
2 large Rocket miniatures (30mm dia. base x 160mm tall; 1 NASA, 1 Soviet)
2 large snap-on bases (turquoise, red)
Rulebook: 16 p.
Max Number of Players:
1 2 3 4 5
Barcode:
745125350066
Publisher:
boardcubator
Playing Time:
90
Year Published:
2021
Designer:
Jan Soukal
Michal Mikeš
Martin Řehořík
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Artist:
Dalibor Krch
Marek Loskot
Pavel Richter
Radoslav Javor
Michael Petrus
Michal Rumlena
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Suggested Ages:
14+
Date Added:
2024-04-27 14:49:28
Automatic Estimated Value:
~$68.99
Automatic Estimated Date:
2025-08-11
Date Added:
2024-04-27 14:49:28