Title:
Empire Builder Express
Description:
From the Manufacturer
At last there is an easy to play introduction to the Empire Builder series of games. In Empire Express, players create competing railroad empires by drawing railroad tracks with crayons upon an erasable board. You win if you utilize your network of rail lines to acquire and deliver goods efficiently to accumulate the largest personal fortune. The base game provides pre-programed routes on a board depicting a north eastern portion of the US with demand cards providing players with an easy way to learn the system through play. Players start with the bare bones of a railroad: an empty train and track connecting some cities. Each turn you and your fellow players take turns building track, operating trains, and delivering loads. The bank will pay you for each delivered load. With the starting route guided by the board, only two loads per card and a visual pick up and delivery guide on every card the learning curve is greatly shortened.
Contents:
Map board (in 4 pieces, 21.5”x17.5” total)
6 Pawns (plastic, 2 per Player, in red, blue, yellow, green, orange, black)
6 Wipe-off Crayons (1 per Player color)
80 Load Chips (cardboard): 4 of each load type - Passengers (brown); Maple Syrup (pink); Coal, Marble (purple); Cattle, Fish, Swine (black); Apples, Cotton, Grain, Tobacco, Wood (green); Card, Chemicals, Electronics, Imports, Machinery, Steel, Textiles, Tires (red).
120 Cards: 6 Train cards (lavender backs, 1 in each Player color); blue backs: 8 Event Cards, 106 Demand Cards.
Play Money: 35 bills each of 1 million (tan), 5 million (blue), 10 million (yellow), 50 million (green).
Rule book
At last there is an easy to play introduction to the Empire Builder series of games. In Empire Express, players create competing railroad empires by drawing railroad tracks with crayons upon an erasable board. You win if you utilize your network of rail lines to acquire and deliver goods efficiently to accumulate the largest personal fortune. The base game provides pre-programed routes on a board depicting a north eastern portion of the US with demand cards providing players with an easy way to learn the system through play. Players start with the bare bones of a railroad: an empty train and track connecting some cities. Each turn you and your fellow players take turns building track, operating trains, and delivering loads. The bank will pay you for each delivered load. With the starting route guided by the board, only two loads per card and a visual pick up and delivery guide on every card the learning curve is greatly shortened.
Contents:
Map board (in 4 pieces, 21.5”x17.5” total)
6 Pawns (plastic, 2 per Player, in red, blue, yellow, green, orange, black)
6 Wipe-off Crayons (1 per Player color)
80 Load Chips (cardboard): 4 of each load type - Passengers (brown); Maple Syrup (pink); Coal, Marble (purple); Cattle, Fish, Swine (black); Apples, Cotton, Grain, Tobacco, Wood (green); Card, Chemicals, Electronics, Imports, Machinery, Steel, Textiles, Tires (red).
120 Cards: 6 Train cards (lavender backs, 1 in each Player color); blue backs: 8 Event Cards, 106 Demand Cards.
Play Money: 35 bills each of 1 million (tan), 5 million (blue), 10 million (yellow), 50 million (green).
Rule book
Max Number of Players:
2 to 6
Barcode:
029877044993
Category:
Strategy
Trains
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Publisher:
Mayfair Games
Playing Time:
90
Year Published:
2012
Designer:
Larry Roznai
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Artist:
Justin Gerard & Mike Atkinson
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Suggested Ages:
10
Family:
Train Games
Complexity:
2.63
Date Added:
2018-06-21 11:56:36
Automatic Estimated Value:
~$31.99
Automatic Estimated Date:
2026-02-22
Date Added:
2018-06-21 11:56:36