Title:
Milkman
Description:
It’s the fabulous ’50s in America. Hometown pride is in full swing, everybody likes Ike, and the baby boom is exploding all over. What those growing families need is something fresh, something local, and something healthy, and you’ve got just the thing - milk!
In Milkman, you’ll take on the role of a local dairy farmer, doing your best to manage your farm, keep the cows happy, process and deliver whole, skim, and chocolate milk, and persuade local customers that your milk is definitely the freshest and tastiest around. Each round, all players roll a certain number of custom dice with all the actions available to do what’s mentioned above. They may press their luck and re-roll those dice a couple of times, or match up sets to get the result they want. The active player will have a few more dice to work with which, unfortunately, can’t be re-rolled, but can be manipulated with cash on hand.
Throughout the game, players will have to decide how best to manage their time, either expanding the farm for more flexibility and output, grabbing valuable customers before others can, or shipping out that delicious milk to customers for pride and reputation.
Milkman plays quickly, is easy to teach, and comes with great components like custom dice, personal farming and neighborhood boards, cow meeples, and much more.
QUICK & EASY TO LEARN: Milkman plays quickly, is easy to teach, and comes with great components like custom dice, personal farming and neighborhood boards, cow meeples, and much more. PRESS YOUR LUCK: Each round, all players roll a certain number of custom dice. They may press their luck and re-roll those dice a couple of times, or match up sets to get the result they want. MAKE DIFFICULT DECISIONS: Players will have to decide if they want to expand the farm for more flexibility and output, grab valuable customers before others can, or ship out that delicious milk to customers for pride and reputation. QUAINT ART & UNIQUE BITS: Every card is unique, with house illustrations by Marlies Barends appropriate to mid-century American architecture snf the Milk Bottles, Cows, Raw Milk, and Milk Trucks bits are all wooden.
COMPONENTS:
Cardboard:
1 Order board (19.5x4cm)
4 Dairy Farm boards (29.5x12cm; double-sided Standard/Advanced; in player colors - blue, red, white, green)
4 Milk Truck tiles (70x45mm)
4 Lock tiles
45 Point tokens (double-sided 1/2 VP)
75 Money tokens (value 1 bill)
1 First Player marker (rack of milk bottles)
Cardstock:
28 standard cards (62x87mm):
• 4 Player Aids (double-sided Actions/Upgraded)
• 8 Event cards (module)
• 8 Goal cards (module)
• 8 Achievement cards (module)
34 small Order cards
Wood:
1 Round marker (disk with full color printing)
1 Start Player marker (large white milk can)
4 Milk Trucks (with full color printing)
20 Cows ( white with black spots)
29 Raw Milk tokens (white drops)
45 Milk Bottles (15x each Whole white with red top, Skim white with blue top, Chocolate brown)
Plastic:
8 black dice (16mm six-sided acrylic with white icons: 1 Labor meeple, 1 Cow, 1 Bottle, 1 Income $ bill, 1 Truck, 1 Spill broken bottle)
4 white dice (16mm six-sided with white icons, same as the black dice).
Rulebook (12 p.).
In Milkman, you’ll take on the role of a local dairy farmer, doing your best to manage your farm, keep the cows happy, process and deliver whole, skim, and chocolate milk, and persuade local customers that your milk is definitely the freshest and tastiest around. Each round, all players roll a certain number of custom dice with all the actions available to do what’s mentioned above. They may press their luck and re-roll those dice a couple of times, or match up sets to get the result they want. The active player will have a few more dice to work with which, unfortunately, can’t be re-rolled, but can be manipulated with cash on hand.
Throughout the game, players will have to decide how best to manage their time, either expanding the farm for more flexibility and output, grabbing valuable customers before others can, or shipping out that delicious milk to customers for pride and reputation.
Milkman plays quickly, is easy to teach, and comes with great components like custom dice, personal farming and neighborhood boards, cow meeples, and much more.
QUICK & EASY TO LEARN: Milkman plays quickly, is easy to teach, and comes with great components like custom dice, personal farming and neighborhood boards, cow meeples, and much more. PRESS YOUR LUCK: Each round, all players roll a certain number of custom dice. They may press their luck and re-roll those dice a couple of times, or match up sets to get the result they want. MAKE DIFFICULT DECISIONS: Players will have to decide if they want to expand the farm for more flexibility and output, grab valuable customers before others can, or ship out that delicious milk to customers for pride and reputation. QUAINT ART & UNIQUE BITS: Every card is unique, with house illustrations by Marlies Barends appropriate to mid-century American architecture snf the Milk Bottles, Cows, Raw Milk, and Milk Trucks bits are all wooden.
COMPONENTS:
Cardboard:
1 Order board (19.5x4cm)
4 Dairy Farm boards (29.5x12cm; double-sided Standard/Advanced; in player colors - blue, red, white, green)
4 Milk Truck tiles (70x45mm)
4 Lock tiles
45 Point tokens (double-sided 1/2 VP)
75 Money tokens (value 1 bill)
1 First Player marker (rack of milk bottles)
Cardstock:
28 standard cards (62x87mm):
• 4 Player Aids (double-sided Actions/Upgraded)
• 8 Event cards (module)
• 8 Goal cards (module)
• 8 Achievement cards (module)
34 small Order cards
Wood:
1 Round marker (disk with full color printing)
1 Start Player marker (large white milk can)
4 Milk Trucks (with full color printing)
20 Cows ( white with black spots)
29 Raw Milk tokens (white drops)
45 Milk Bottles (15x each Whole white with red top, Skim white with blue top, Chocolate brown)
Plastic:
8 black dice (16mm six-sided acrylic with white icons: 1 Labor meeple, 1 Cow, 1 Bottle, 1 Income $ bill, 1 Truck, 1 Spill broken bottle)
4 white dice (16mm six-sided with white icons, same as the black dice).
Rulebook (12 p.).
Max Number of Players:
2-4
Barcode:
732388299508
Category:
Dice
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Publisher:
Dice Hate Me
Playing Time:
60
Year Published:
2024
Designer:
Joshua J. Mills
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Artist:
Kwanchai Moriya
Marlies Barends
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Suggested Ages:
14+
Date Added:
2024-10-27 11:08:44
Automatic Estimated Value:
~$46.04
Automatic Estimated Date:
2025-02-14
Date Added:
2024-10-27 11:08:44