Title:
Towers Of Midnight
Genre:
Fantasy
Science Fiction
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Series:
The Wheel of Time
Series Order:
13
Binding:
Trade Paperback
Narrative:
Third Person
Type of Book:
Fiction
Number of Pages:
843
Number of Chapters:
59
Date Added:
2018-06-26 18:01:25
Synopsis:
The sun has begun to set upon the Third Age. And trials by fire await those fighting against the darkness that encroaches from their enemies--and within themselves...
Perrin Aybara is now hunted by specters from his past: Whitecloaks, a slayer of wolves, and the responsibilities of leadership. All the while, an unseen foe is slowly pulling a noose tight around his neck. To prevail, he must seek answers in Tel’aran’rhiod and find a way--at long last--to master the wolf within him or lose himself to it forever.
Mat Cauthon must once again face the creatures beyond the stone gateways, the Aelfinn and the Eelfinn. He had hoped that his last confrontation with them would be the end of it, but the Wheel weaves as the Wheel wills. The Tower of Ghenjei awaits, and its secrets will reveal the fate of a friend long lost.
Rand al’Thor, the Dragon Reborn, arrives at the White Tower with a startling revelation for Egwene al’Vere. Fearful for his sanity, Egwene summons the rulers of the Borderlands to stand against him--knowing the fate of the world rests in their hands.
In Towers of Midnight, the Last Battle has started. The seals on the Dark One’s prison are crumbling. The Pattern itself is unraveling, and the armies of the Shadow have begun to boil out of the Blight.The sun has begun to set upon the Third Age.
Perrin Aybara is now hunted by specters from his past: Whitecloaks, a slayer of wolves, and the responsibilities of leadership. All the while, an unseen foe is slowly pulling a noose tight around his neck. To prevail, he must seek answers in Tel’aran’rhiod and find a way - at long last - to master the wolf within him or lose himself to it forever.
Meanwhile, Matrim Cauthon prepares for the most difficult challenge of his life. The creatures beyond the stone gateways - the Aelfinn and the Eelfinn - have confused him, taunted him, and left him hanged, his memory stuffed with bits and pieces of other men’s lives. He had hoped that his last confrontation with them would be the end of it, but the Wheel weaves as the Wheel wills. The time is coming when he will again have to dance with the Snakes and the Foxes, playing a game that cannot be won. The Tower of Ghenjei awaits, and its secrets will reveal the fate of a friend long lost.
Dovie’andi se tovya sagain. It’s time to toss the dice.
Perrin Aybara is now hunted by specters from his past: Whitecloaks, a slayer of wolves, and the responsibilities of leadership. All the while, an unseen foe is slowly pulling a noose tight around his neck. To prevail, he must seek answers in Tel’aran’rhiod and find a way--at long last--to master the wolf within him or lose himself to it forever.
Mat Cauthon must once again face the creatures beyond the stone gateways, the Aelfinn and the Eelfinn. He had hoped that his last confrontation with them would be the end of it, but the Wheel weaves as the Wheel wills. The Tower of Ghenjei awaits, and its secrets will reveal the fate of a friend long lost.
Rand al’Thor, the Dragon Reborn, arrives at the White Tower with a startling revelation for Egwene al’Vere. Fearful for his sanity, Egwene summons the rulers of the Borderlands to stand against him--knowing the fate of the world rests in their hands.
In Towers of Midnight, the Last Battle has started. The seals on the Dark One’s prison are crumbling. The Pattern itself is unraveling, and the armies of the Shadow have begun to boil out of the Blight.The sun has begun to set upon the Third Age.
Perrin Aybara is now hunted by specters from his past: Whitecloaks, a slayer of wolves, and the responsibilities of leadership. All the while, an unseen foe is slowly pulling a noose tight around his neck. To prevail, he must seek answers in Tel’aran’rhiod and find a way - at long last - to master the wolf within him or lose himself to it forever.
Meanwhile, Matrim Cauthon prepares for the most difficult challenge of his life. The creatures beyond the stone gateways - the Aelfinn and the Eelfinn - have confused him, taunted him, and left him hanged, his memory stuffed with bits and pieces of other men’s lives. He had hoped that his last confrontation with them would be the end of it, but the Wheel weaves as the Wheel wills. The time is coming when he will again have to dance with the Snakes and the Foxes, playing a game that cannot be won. The Tower of Ghenjei awaits, and its secrets will reveal the fate of a friend long lost.
Dovie’andi se tovya sagain. It’s time to toss the dice.
Author:
Robert Jordan
Brandon Sanderson
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Publisher:
Orbit Books
Barcode:
9781841498683
Country:
Australia
Place of Printing:
United States
Publication Date:
2010-01-01
Number of Copies:
1
Language:
English
Automatic Estimated Value:
~$20.04
Automatic Estimated Date:
2025-12-31
Date Added:
2018-06-26 18:01:25