Title:
.hack Part 2: Mutation
Genre:
Action
Role Playing Game
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Release Date:
1969-12-31
Date Added:
2018-07-03 12:37:42
Game Summary:
.hack takes place in an alternate version of Earth in the year 2010. After a computer virus called "Pluto’s Kiss” crashes nearly every computer in the world, the Internet is shut down to the general public to address security concerns.[7] After two years lacking both Internet and online games, a massively multiplayer online role-playing game called The World is released to coincide with the reopening of the Internet.[8] It becomes the most popular online game of all time, with over 20 million subscribers.[9][10] Shortly before the events of the .hack games, a number of users fall into comas as a result of playing The World.[11] However, the developers blame their condition on cyberterrorism.[12]
The World was originally developed by a German programmer named Harald Hoerwick. The World’s backstory is based on the Epitaph of Twilight, an epic poem by Emma Wielant, whose death inspired Hoerwick to create the game. However, elements of the poem are also coded into the game’s programming itself.[13] The hidden purpose of Hoerwick’s game is to develop the ultimate artificial intelligence (AI), capable of making decisions for itself.[14] To this end, Hoerwick inserted functions into the system which monitor and extract behavioral data from the game’s millions of players to aid in the AI’s learning process. After Hoerwick’s death, these pieces of code became black boxes to the current developers, unable to fathom their purpose yet critical to the proper functioning of the game.
The World was originally developed by a German programmer named Harald Hoerwick. The World’s backstory is based on the Epitaph of Twilight, an epic poem by Emma Wielant, whose death inspired Hoerwick to create the game. However, elements of the poem are also coded into the game’s programming itself.[13] The hidden purpose of Hoerwick’s game is to develop the ultimate artificial intelligence (AI), capable of making decisions for itself.[14] To this end, Hoerwick inserted functions into the system which monitor and extract behavioral data from the game’s millions of players to aid in the AI’s learning process. After Hoerwick’s death, these pieces of code became black boxes to the current developers, unable to fathom their purpose yet critical to the proper functioning of the game.
Developers:
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Input Devices:
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Date Added:
2018-07-03 12:37:42