Title:
Advance Wars
Genre:
Strategy
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Release Date:
2002-01-11
Date Added:
2018-07-03 12:51:52
Game Summary:
Advance Wars, known in Japan as Game Boy Wars Advance (ゲームボーイウォーズアドバンス Gēmu Bōi Wōzu Adobansu) is a turn-based tactics video game developed for the Game Boy Advance by Intelligent Systems and published by Nintendo. It was released in North America on September 10, 2001, but put on hold in Japan and Europe due to the following day’s terrorist attacks in the USA. Although released in Europe in January 2002, neither GBA game was released in Japan until the Game Boy Wars Advance 1+2 compilation on November 25, 2004.
Advance Wars is the first game in the Advance Wars series of video games, followed by Advance Wars 2: Black Hole Rising (also for the Game Boy Advance), and then by Advance Wars: Dual Strike and Advance Wars: Days of Ruin for the Nintendo DS. These games form a sub-series of the Nintendo Wars set of games.
The game was originally intended to remain exclusive to Japan, like the previous entries in the series, which were kept in Japan due to Nintendo feeling that consumers would not be interested in turn-based games, or in such complicated games. In order to alleviate this, the developers made the mechanics easy to understand, adding in an in depth tutorial that didn’t require players to read the manual. Designer Kentaro Nishimura commented that "Advance Wars’ success shifted Nintendo’s attitude over western tastes."
The story involves Orange Star Army’s efforts in battling the other countries armies, where Orange Star commanding officer Andy is accused of attacking the other countries’ troops for no reason. The game has been well-received, gaining an average score of 92/100 on Metacritic, and an average score of 93% on GameRankings. It was rated the 26th best game made on a Nintendo System in Nintendo Power’s Top 200 Games list.
The objective is to defeat the enemy army. There are two ways to defeat an opponent: destroy every one of the opponent’s units on the map or capture the opponent’s headquarters. However, some maps have specific objectives, such as capturing a certain number of cities to claim victory. The available modes of play include "Field Training” which is a tutorial mode, a campaign mode which carries the game’s storyline, the "War Room” which is a collection of maps on which the player strives for high scores, as well as multiplayer modes and a map design mode. The "Campaign” and "War Room” modes both help to rank the player up (from Rank #100 to Rank #1) and to earn coins to unlock COs and maps in the "Battle Maps” shop. The modes also gives the player a rank for effort after winning a battle on that map, which assesses by the speed, power and technique in that battle.
Battle system
The battles of Advance Wars are turn-based in nature. Two to four armies, each headed by a commanding officer, take turns building and commanding units on grid-based maps.
Screenshot of Advance Wars
All units are limited in the types of units they can attack. What dictates a unit’s ability to attack different targets are its primary and secondary weapons. For example, the Mech unit has a bazooka that can only be fired at land vehicles, but are more powerful for that purpose than their secondary weapons, machine guns, which Mechs can use against other Mechs, Infantry, and helicopters.
The amount of damage done to the enemy in combat is proportional to the number of hit points the attacker has. The majority of the weapons have a limited supply of ammunition. Units with secondary weapons will resort to these when their primary weapon’s ammunition runs out.
Terrain
The terrain on a map affects unit movement, vision, and the defense attribute of units stationed in the terrain.The different types of terrain include: Roads, Plains, Woods, Bases, HQs, Ports, Cities, Airports, the Sea, Reefs, Shoals, Rivers and Mountains. Weather conditions can also affect vision and movement of ground units. Fog of war may also be enabled, whereby a player’s vision depends on the individual units’ lines of sight, which varies from unit to unit.
Units
There are 18 different types of military units in Advance Wars. Each unit has a set amount of attack power, vision range in Fog of war, movement range and type, and fuel supply, and some units have two weapons which can be used against different types of enemy units. There are both direct and indirect attack units, as well as transport units. All of the units are either infantry, vehicles, ships or air units. Units have specific strengths and weaknesses.
Multiplayer
In Multiplayer mode, players can compete against the AI or against other human players. Multiplayer matches feature a variety of settings that can be changed pre-battle. Multiplayer comes in two forms: Versus mode and Link mode. In Versus mode, only one GBA system is used, which every participant in the game uses. One person will take their turn, then pass the system to the next person. Link mode is the same game as Versus mode gameplay-wise, but multiple consoles are used, one for each person. It can be played with just one game pak or with one game pak per player.
Commanding officers
Armies are led by Commanding Officers who control units. All COs except Andy provide units with special advantages and/or disadvantages, such as extra firepower or a shorter unit range. COs also have a Power Meter which fills up by defeating enemy units or when on the receiving end of a brutal offensive attack. When the meter is full, a CO can unleash his or her CO Power, which gives a temporary positive effect to friendly units and/or a negative effect to enemy units, for example, Nell gives a Critical Strike bonus, Olaf makes it snow, disadvantaging his opponent, and Hachi lowers the price of manufacturing new units.
Advance Wars is the first game in the Advance Wars series of video games, followed by Advance Wars 2: Black Hole Rising (also for the Game Boy Advance), and then by Advance Wars: Dual Strike and Advance Wars: Days of Ruin for the Nintendo DS. These games form a sub-series of the Nintendo Wars set of games.
The game was originally intended to remain exclusive to Japan, like the previous entries in the series, which were kept in Japan due to Nintendo feeling that consumers would not be interested in turn-based games, or in such complicated games. In order to alleviate this, the developers made the mechanics easy to understand, adding in an in depth tutorial that didn’t require players to read the manual. Designer Kentaro Nishimura commented that "Advance Wars’ success shifted Nintendo’s attitude over western tastes."
The story involves Orange Star Army’s efforts in battling the other countries armies, where Orange Star commanding officer Andy is accused of attacking the other countries’ troops for no reason. The game has been well-received, gaining an average score of 92/100 on Metacritic, and an average score of 93% on GameRankings. It was rated the 26th best game made on a Nintendo System in Nintendo Power’s Top 200 Games list.
The objective is to defeat the enemy army. There are two ways to defeat an opponent: destroy every one of the opponent’s units on the map or capture the opponent’s headquarters. However, some maps have specific objectives, such as capturing a certain number of cities to claim victory. The available modes of play include "Field Training” which is a tutorial mode, a campaign mode which carries the game’s storyline, the "War Room” which is a collection of maps on which the player strives for high scores, as well as multiplayer modes and a map design mode. The "Campaign” and "War Room” modes both help to rank the player up (from Rank #100 to Rank #1) and to earn coins to unlock COs and maps in the "Battle Maps” shop. The modes also gives the player a rank for effort after winning a battle on that map, which assesses by the speed, power and technique in that battle.
Battle system
The battles of Advance Wars are turn-based in nature. Two to four armies, each headed by a commanding officer, take turns building and commanding units on grid-based maps.
Screenshot of Advance Wars
All units are limited in the types of units they can attack. What dictates a unit’s ability to attack different targets are its primary and secondary weapons. For example, the Mech unit has a bazooka that can only be fired at land vehicles, but are more powerful for that purpose than their secondary weapons, machine guns, which Mechs can use against other Mechs, Infantry, and helicopters.
The amount of damage done to the enemy in combat is proportional to the number of hit points the attacker has. The majority of the weapons have a limited supply of ammunition. Units with secondary weapons will resort to these when their primary weapon’s ammunition runs out.
Terrain
The terrain on a map affects unit movement, vision, and the defense attribute of units stationed in the terrain.The different types of terrain include: Roads, Plains, Woods, Bases, HQs, Ports, Cities, Airports, the Sea, Reefs, Shoals, Rivers and Mountains. Weather conditions can also affect vision and movement of ground units. Fog of war may also be enabled, whereby a player’s vision depends on the individual units’ lines of sight, which varies from unit to unit.
Units
There are 18 different types of military units in Advance Wars. Each unit has a set amount of attack power, vision range in Fog of war, movement range and type, and fuel supply, and some units have two weapons which can be used against different types of enemy units. There are both direct and indirect attack units, as well as transport units. All of the units are either infantry, vehicles, ships or air units. Units have specific strengths and weaknesses.
Multiplayer
In Multiplayer mode, players can compete against the AI or against other human players. Multiplayer matches feature a variety of settings that can be changed pre-battle. Multiplayer comes in two forms: Versus mode and Link mode. In Versus mode, only one GBA system is used, which every participant in the game uses. One person will take their turn, then pass the system to the next person. Link mode is the same game as Versus mode gameplay-wise, but multiple consoles are used, one for each person. It can be played with just one game pak or with one game pak per player.
Commanding officers
Armies are led by Commanding Officers who control units. All COs except Andy provide units with special advantages and/or disadvantages, such as extra firepower or a shorter unit range. COs also have a Power Meter which fills up by defeating enemy units or when on the receiving end of a brutal offensive attack. When the meter is full, a CO can unleash his or her CO Power, which gives a temporary positive effect to friendly units and/or a negative effect to enemy units, for example, Nell gives a Critical Strike bonus, Olaf makes it snow, disadvantaging his opponent, and Hachi lowers the price of manufacturing new units.
Platform:
Nintendo Game Boy Advance (GBA)
Publisher:
Nintendo
Developers:
Intelligent Systems
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Input Devices:
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Date Added:
2018-07-03 12:51:52