Title:
Radiant Historia
Genre:
Role Playing Game
Show More
Release Date:
1969-12-31
Date Added:
2018-07-03 13:01:18
Game Summary:
Radiant Historia (Rajianto Hisutoria) is a role-playing video game developed and published by Atlus for the Nintendo DS. The game’s development team mostly consists of Atlus staff who previously worked on Megami Tensei games like Nocturne, Persona 3 and Strange Journey as well as the Etrian Odyssey series. The development team also includes other members who had previously worked on Radiata Stories. The game was released on November 3, 2010 in Japan, and in North America on February 22, 2011.
Gameplay
Time travel
The game gives a unique take on the concept of non-linear branching storylines, which it combines with the concepts of time travel and parallel universes, similar to the games Chrono Trigger, and Chrono Cross.. Radiant Historia takes it much further by giving players the freedom to travel backwards and forwards through a timeline to alter the course of history, with each of their choices and actions having a major impact on the timeline. The player can return to certain points in history and live through certain events again to make different choices and see different possible outcomes on the timeline.
The player will be using the ability to travel through time and space throughout the game. The player will be changing the past to create a “true” future, and the game has the player travel through time and space as the player switches between parallel worlds. The game has many possible parallel endings.
Combat
The enemies are visible on the fields before an engagement and the player may choose to fight or avoid them in open combat. A battle begins when the party comes into contact with the enemies, or if a story event initiates a confrontation.
The battle system makes use of a positioning system called the ’Grid System’. Enemies are placed on a 3 x 3 grid, with each enemy standing in a single slot, except for some large enemies spanning multiple slots. If the player attacks an enemy who is in a grid space near the attacking character, the enemy will incur greater damage. However, the player will also be open to greater damage.
Some attacks can move enemies around the grid, stacking them on the same slot until an enemy’s turn comes and consecutive attacks on this group of enemies hit all of them. Despite being a turn-based combat system each member of the party can switch turns with the others and even with enemies, giving more freedom to the player to perform combos and deal further damage to enemies, but having its risks too, as a party member who switches turns become more vulnerable until becoming able to move again.
Development
A Japanese trademark for the game’s name was known to have existed as far back as March 2010. At that point, nothing was known about the game except its name. It was not until July 2010 that an issue of Famitsu revealed it to be a role-playing game for the Nintendo DS that involved time-travel. It was later revealed to involve many staff members who have worked on the Shin Megami Tensei series, and members of tri-Ace, makers of the similarly named Radiata Stories.
Reception
Awards
The A.V. Club Game of the Year (Staff Pick)
Nintendo Life Game of the Year (Honourable Mention)
RPGamer Best RPG (Runner-Up)
RPGFan Best RPG (Editor’s Pick), Best Traditional RPG
Game Informer Best Old-School Homage
Radiant Historia has received mostly positive critical reception. 1UP’s Jeremy Parish gave the game a B+ score, describing it is "easily the most original of this month’s slate of RPGs” and an "engaging role-playing game that deserves a chance”, while praising the game’s protagonist Stocke, saying "while he does indeed come off as a stock character at first impression...he quickly develops into something much more interesting.” Shiva Stella of GameSpot praised the game’s time travel aspect, calling it "exciting” and "inventive”; she then concludes Radiant Historia is "an innovative adventure that is sure to stand the test of time."
IGN has given the game 8.5 out of 10, praising the game’s graphics, time travel aspect, innovative gameplay and involving story and music which they called "beautiful”. Neal Chandran of RPGFan gave the game a score of 91%, describing it as "one of the best Japanese RPGs I’ve played in years.” Jason Schreier of Wired gave the game a score of 9 stars out of 10, concluding "Atlus has created the perfect blend of innovation and tradition.” Matt Peckham of PC World praised the game’s nonlinear multidimensional concept which allows the game to be played differently by travelling to a decision point and choosing another path, in contrast to "BioWare-style head pats, where whatever you choose, the game plays out more or less as it would have anyway.” The non-linear time travel system of Radiant Historia has been compared to later RPGs such as the PlayStation Portable version of Tactics Ogre: Let Us Cling Together and more recently Final Fantasy XIII-2.
In IGN’s "Best of 2011” awards, the game has been nominated for the "Best 3DS/DS Story” and "Best 3DS/DS Role-Playing Game” awards. Nintendo Life gave it an honourable mention for the Game of the Year award. RPGFan gave it the "Best Traditional RPG” award (tied with The Legend of Heroes: Trails in the Sky), while editor Neal Chandran chose it as his pick for the "Best RPG” award. Game Informer gave it the "Best Old-School Homage” award. Samantha Nelson of The A.V. Club chose it as her staff pick for Game of the Year. RPGamer chose the game as Third Place for the RPG of the Year award.
On February 10th, 2012, Atlus announced via the Atlus Faithful newsletter that due to exceptional demand, Radiant Historia will see a reprint, to be available in late March of the same year.
Gameplay
Time travel
The game gives a unique take on the concept of non-linear branching storylines, which it combines with the concepts of time travel and parallel universes, similar to the games Chrono Trigger, and Chrono Cross.. Radiant Historia takes it much further by giving players the freedom to travel backwards and forwards through a timeline to alter the course of history, with each of their choices and actions having a major impact on the timeline. The player can return to certain points in history and live through certain events again to make different choices and see different possible outcomes on the timeline.
The player will be using the ability to travel through time and space throughout the game. The player will be changing the past to create a “true” future, and the game has the player travel through time and space as the player switches between parallel worlds. The game has many possible parallel endings.
Combat
The enemies are visible on the fields before an engagement and the player may choose to fight or avoid them in open combat. A battle begins when the party comes into contact with the enemies, or if a story event initiates a confrontation.
The battle system makes use of a positioning system called the ’Grid System’. Enemies are placed on a 3 x 3 grid, with each enemy standing in a single slot, except for some large enemies spanning multiple slots. If the player attacks an enemy who is in a grid space near the attacking character, the enemy will incur greater damage. However, the player will also be open to greater damage.
Some attacks can move enemies around the grid, stacking them on the same slot until an enemy’s turn comes and consecutive attacks on this group of enemies hit all of them. Despite being a turn-based combat system each member of the party can switch turns with the others and even with enemies, giving more freedom to the player to perform combos and deal further damage to enemies, but having its risks too, as a party member who switches turns become more vulnerable until becoming able to move again.
Development
A Japanese trademark for the game’s name was known to have existed as far back as March 2010. At that point, nothing was known about the game except its name. It was not until July 2010 that an issue of Famitsu revealed it to be a role-playing game for the Nintendo DS that involved time-travel. It was later revealed to involve many staff members who have worked on the Shin Megami Tensei series, and members of tri-Ace, makers of the similarly named Radiata Stories.
Reception
Awards
The A.V. Club Game of the Year (Staff Pick)
Nintendo Life Game of the Year (Honourable Mention)
RPGamer Best RPG (Runner-Up)
RPGFan Best RPG (Editor’s Pick), Best Traditional RPG
Game Informer Best Old-School Homage
Radiant Historia has received mostly positive critical reception. 1UP’s Jeremy Parish gave the game a B+ score, describing it is "easily the most original of this month’s slate of RPGs” and an "engaging role-playing game that deserves a chance”, while praising the game’s protagonist Stocke, saying "while he does indeed come off as a stock character at first impression...he quickly develops into something much more interesting.” Shiva Stella of GameSpot praised the game’s time travel aspect, calling it "exciting” and "inventive”; she then concludes Radiant Historia is "an innovative adventure that is sure to stand the test of time."
IGN has given the game 8.5 out of 10, praising the game’s graphics, time travel aspect, innovative gameplay and involving story and music which they called "beautiful”. Neal Chandran of RPGFan gave the game a score of 91%, describing it as "one of the best Japanese RPGs I’ve played in years.” Jason Schreier of Wired gave the game a score of 9 stars out of 10, concluding "Atlus has created the perfect blend of innovation and tradition.” Matt Peckham of PC World praised the game’s nonlinear multidimensional concept which allows the game to be played differently by travelling to a decision point and choosing another path, in contrast to "BioWare-style head pats, where whatever you choose, the game plays out more or less as it would have anyway.” The non-linear time travel system of Radiant Historia has been compared to later RPGs such as the PlayStation Portable version of Tactics Ogre: Let Us Cling Together and more recently Final Fantasy XIII-2.
In IGN’s "Best of 2011” awards, the game has been nominated for the "Best 3DS/DS Story” and "Best 3DS/DS Role-Playing Game” awards. Nintendo Life gave it an honourable mention for the Game of the Year award. RPGFan gave it the "Best Traditional RPG” award (tied with The Legend of Heroes: Trails in the Sky), while editor Neal Chandran chose it as his pick for the "Best RPG” award. Game Informer gave it the "Best Old-School Homage” award. Samantha Nelson of The A.V. Club chose it as her staff pick for Game of the Year. RPGamer chose the game as Third Place for the RPG of the Year award.
On February 10th, 2012, Atlus announced via the Atlus Faithful newsletter that due to exceptional demand, Radiant Historia will see a reprint, to be available in late March of the same year.
Platform:
Nintendo DS
Barcode:
3736291400423
Developers:
Show More
Input Devices:
Show More
Date Added:
2018-07-03 13:01:18