Title:
Infinity Blade
Genre:
Adventure
Hack n’ Slash
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IGN Score:
5
Release Date:
2010-12-09
Date Added:
2018-07-03 13:16:10
Game Summary:
Infinity Blade is a fighting game developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010. It is the first iOS video game to run on the Unreal Engine. In the game, the unnamed player character fights a series of one-on-one battles and journeys through a derelict castle in a fantasy world in order to face the immortal God King. These battles have the player swipe the screen to attack and parry, as well as tap the screen to dodge and block enemy attacks. Upon the player’s victory or defeat, they restart the game as the character’s descendant with the same items and experience level. The game received four free expansions that added new equipment, endings, and game modes. The game was developed over five months by twelve people, and a playable demo was demonstrated after only two months of development. Infinity Blade was intended to demonstrate the new iOS version of the Unreal Engine, and to combine the swordplay of Karateka and Prince of Persia with the loneliness of Shadow of the Colossus.
Infinity Blade was the fastest-grossing app in the history of iOS upon its release. It made US$1.6 million in the first four days after release, and by the end of 2011 had made over US$23 million. It was well received by gaming critics. Reviews heavily praised the graphics, comparing the game favorably to console games, and also praised the swipe-based combat system, but opinions were split on the cyclical gameplay as to whether it was addictive or just repetitive. Chair later released an arcade port and two iOS sequels: Infinity Blade II and Infinity Blade III. Best-selling author Brandon Sanderson also wrote two novellas set between the games: Infinity Blade: Awakening and Infinity Blade: Redemption.
Infinity Blade was the fastest-grossing app in the history of iOS upon its release. It made US$1.6 million in the first four days after release, and by the end of 2011 had made over US$23 million. It was well received by gaming critics. Reviews heavily praised the graphics, comparing the game favorably to console games, and also praised the swipe-based combat system, but opinions were split on the cyclical gameplay as to whether it was addictive or just repetitive. Chair later released an arcade port and two iOS sequels: Infinity Blade II and Infinity Blade III. Best-selling author Brandon Sanderson also wrote two novellas set between the games: Infinity Blade: Awakening and Infinity Blade: Redemption.
Platform:
Apple macOS
Publisher:
Epic Games
Developers:
Chair Entertainment
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Country of Purchase:
United Kingdom
Input Devices:
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Date Added:
2018-07-03 13:16:10
