Title:
Deus Ex: Human Revolution
Genre:
Action
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Release Date:
1969-12-31
Date Added:
2018-07-03 13:51:13
Game Summary:
Deus Ex: Human Revolution is a science fiction action role-playing video game developed by Eidos Montreal and published by Square Enix. Released in August 2011, it is the third game in the Deus Ex series, and a prequel to the original game released in 2000.[11]
The game is set in 2027, 25 years before the first title of the series, at a time when cutthroat multinationals have developed their operations beyond the control of national governments. The game follows Adam Jensen, the newly hired director of in-house security for an up-and-coming biotechnology firm specialising in human cybernetic enhancement, Sarif Industries. After a brutal act of industrial terrorist sabotage at Sarif’s Detroit-based headquarters and primary R&D facilities, the mortally wounded Jensen is forced to undergo radical life-saving surgeries that replace large areas of his body with advanced prostheses, and upon returning to work, he becomes embroiled in the global politics of the human enhancement movement in the search for those responsible for the attack.
Human Revolution received critical acclaim upon its release, with many reviewers praising the open-ended nature of the game and the weight of social interaction on the outcome of events.
Reception
Deus Ex: Human Revolution has received widespread critical acclaim. Reviewers who had access to the game in February 2011 praised the open-ended experience of the game, similar to the first Deus Ex, the importance of conversations in the missions, and also the depth of the storyline. PC Gamer UK gave the game a score of 94 and the Editor’s Choice, describing it as a game that ”puts almost everything else in the genre to shame.” Official Xbox Magazine UK gave the game a 10/10. Official PlayStation Magazine UK gave it an 8/10, citing frustrations in ammo quantities, load times, and boss fights. PCPowerPlay praised the game highly saying ”Yes, Eidos Montreal made a few missteps. But the fact that it got so much right is what matters. Human Revolution plays like a love letter to Deus Ex.” Awarding the game a 9/10 citing ”One of the finest PC games ever crafted. Eidos Montreal has touched the sun.” Common criticisms included the game’s inclusion of boss fights, which removed the element of player-choice and flexibility in combat. IGN gave the game 9.0, praising the nonlinearity of the main story quests and the side quests, saying, ”Each of them has several layers, several angles to be explored or not, several perspectives to be considered and several possible outcomes.” IGN also praised the freeform nature of the game, stating that they, ”never felt punished for [their] playstyle”, and that there was room for both stealth and ’all guns blazing’, and that every path always had advantages and disadvantages, but ultimately, all led to success.
Many reviews complained about the game’s boss fights. Specifically, for a game that promotes stealth and non-lethality, many reviewers found the boss fights (where Jensen is essentially forced into lethal firefights) incongruous. The British Daily Mirror newspaper wrote ”the boss battles feel out of place”, PSM3 considered the game ”Rich, atmospheric and open-ended, but let down by twitchy AI and out-of place boss fights”. Gamespot said ”Poor boss fights remove the element of choice”, and finally Game Informer mentioned ”horribly repetitious arena fights against super-powered foes that can usually drop Jensen before he even knows what hit him.” Square Enix outsourced the development of the boss fights to GRIP Entertainment.
Criticisms in regards to the boss fights were addressed in the DLC The Missing Link, which were developed in-house by Eidos Montreal, rather than being outsourced to GRIP Entertainment. Eidos Montreal Production Co-ordinator Marc-Andre Dufort stated: ”You can actually not kill the boss. You can do a non lethal takedown on him. And you can kill him from afar. You can even kill him without him seeing you. It’s more of a bigger challenge than a standard boss fight like we have in many games.” The improved boss gained positive criticism from IGN’s Keza MacDonald, who suggested that The Missing Link ”rights the wrongs done to us by Human Revolution’s boss battles, ending with a brilliant boss encounter that lets you put all of your skills and cunning to use. It’s a tantalising glimpse at how good these fights could have been in the main story, if we hadn’t been forced into face-to-face confrontations that felt totally antithetical to the rest of the game.
The game is set in 2027, 25 years before the first title of the series, at a time when cutthroat multinationals have developed their operations beyond the control of national governments. The game follows Adam Jensen, the newly hired director of in-house security for an up-and-coming biotechnology firm specialising in human cybernetic enhancement, Sarif Industries. After a brutal act of industrial terrorist sabotage at Sarif’s Detroit-based headquarters and primary R&D facilities, the mortally wounded Jensen is forced to undergo radical life-saving surgeries that replace large areas of his body with advanced prostheses, and upon returning to work, he becomes embroiled in the global politics of the human enhancement movement in the search for those responsible for the attack.
Human Revolution received critical acclaim upon its release, with many reviewers praising the open-ended nature of the game and the weight of social interaction on the outcome of events.
Reception
Deus Ex: Human Revolution has received widespread critical acclaim. Reviewers who had access to the game in February 2011 praised the open-ended experience of the game, similar to the first Deus Ex, the importance of conversations in the missions, and also the depth of the storyline. PC Gamer UK gave the game a score of 94 and the Editor’s Choice, describing it as a game that ”puts almost everything else in the genre to shame.” Official Xbox Magazine UK gave the game a 10/10. Official PlayStation Magazine UK gave it an 8/10, citing frustrations in ammo quantities, load times, and boss fights. PCPowerPlay praised the game highly saying ”Yes, Eidos Montreal made a few missteps. But the fact that it got so much right is what matters. Human Revolution plays like a love letter to Deus Ex.” Awarding the game a 9/10 citing ”One of the finest PC games ever crafted. Eidos Montreal has touched the sun.” Common criticisms included the game’s inclusion of boss fights, which removed the element of player-choice and flexibility in combat. IGN gave the game 9.0, praising the nonlinearity of the main story quests and the side quests, saying, ”Each of them has several layers, several angles to be explored or not, several perspectives to be considered and several possible outcomes.” IGN also praised the freeform nature of the game, stating that they, ”never felt punished for [their] playstyle”, and that there was room for both stealth and ’all guns blazing’, and that every path always had advantages and disadvantages, but ultimately, all led to success.
Many reviews complained about the game’s boss fights. Specifically, for a game that promotes stealth and non-lethality, many reviewers found the boss fights (where Jensen is essentially forced into lethal firefights) incongruous. The British Daily Mirror newspaper wrote ”the boss battles feel out of place”, PSM3 considered the game ”Rich, atmospheric and open-ended, but let down by twitchy AI and out-of place boss fights”. Gamespot said ”Poor boss fights remove the element of choice”, and finally Game Informer mentioned ”horribly repetitious arena fights against super-powered foes that can usually drop Jensen before he even knows what hit him.” Square Enix outsourced the development of the boss fights to GRIP Entertainment.
Criticisms in regards to the boss fights were addressed in the DLC The Missing Link, which were developed in-house by Eidos Montreal, rather than being outsourced to GRIP Entertainment. Eidos Montreal Production Co-ordinator Marc-Andre Dufort stated: ”You can actually not kill the boss. You can do a non lethal takedown on him. And you can kill him from afar. You can even kill him without him seeing you. It’s more of a bigger challenge than a standard boss fight like we have in many games.” The improved boss gained positive criticism from IGN’s Keza MacDonald, who suggested that The Missing Link ”rights the wrongs done to us by Human Revolution’s boss battles, ending with a brilliant boss encounter that lets you put all of your skills and cunning to use. It’s a tantalising glimpse at how good these fights could have been in the main story, if we hadn’t been forced into face-to-face confrontations that felt totally antithetical to the rest of the game.
Platform:
Microsoft Xbox 360
Barcode:
5021290048386
Developers:
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Input Devices:
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Automatic Estimated Value:
~CHF 7.53
Automatic Estimated Date:
2024-08-27
Date Added:
2018-07-03 13:51:13