Title:
RockMan’s Soccer ロックマンズサッカー
Series:
RockMan’s Soccer / Mega Man Soccer
Series Order:
1
Genre:
Sports
Arcade
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IGN Score:
6.8
Release Date:
1994-02-17
Date Added:
2018-07-03 13:54:36
Game Summary:
Rockman’s Soccer (Mega Man Soccer) is a soccer video game for the Super NES. The game is based on the original Mega Man series of action-platform games. Mega Man Soccer was released in Japan on February 17, 1994, and in North America in March of that same year. Mega Man Soccer is a traditional soccer game with exhibition matches, tournaments, and leagues that can be played both single-player and multiplayer depending on the mode. The game features characters and Robot Masters from previous entries in the original Mega Man series. Each character has a unique special shot that will temporarily disable anyone that comes in contact with the ball. This aspect of Mega Man Soccer was met with critical praise, but overall reception has been average, particularly due to its perceived poor play control.
Description:
Dr. Wily will stop at nothing to control the world and who would have thought his next move would be to attack the world’s most popular sport? Dr. Light is ready and he’s preparing Mega Man for a new type of battle.
As the two best soccer teams in the nation took the field for the championship, suddenly the stadium was pelted with blasts of fire and the field was engulfed in smoke. The smoke cleared and some very familiar robots replaced the players on the field. Dr. Wily had sent his greatest robot creations like Skull Man, Cut Man, Wood Man, Needle Man and Pharaoh Man to rule the soccer world.
But Dr. Light was prepared for this new tactic. Almost instantly a reserve of Mega Man robots appeared to take on the evil forces in the strangest game of soccer ever seen. No matter where evil appears, Mega Man will be there to kick one past Dr. Wily and hist robot master.
Plot:
Mega Man Soccer is set after Mega Man 4. A televised soccer game is interrupted when an explosion occurs on the field. As the smoke clears, all the players are suddenly replaced with several of Dr. Wily’s Robot Masters. Having seen the events occur onscreen, the inventor Dr. Light sends his greatest creation, the hero Mega Man, along with some of his own Robot Masters to stop them. The game has no ending, which is actually unused and inaccessible. The game’s unused ending seemingly depicts Mega Man’s death.
Gameplay:
Mega Man Soccer is a soccer game that allows the player to play as various characters from the Mega Man series including Mega Man, Proto Man, and several Robot Masters. The game features modes of play much like more traditional sports games, such as exhibition matches, tournaments, and leagues. The ”Exhibition” mode lets the player play a single match with a team created using any of the game’s 20 characters on one of a dozen themed soccer fields. The ”Capcom Championship” mode can be played either one-player or two-player cooperatively. For the first section of this mode, the player is given a team composed entirely of Mega Man robots, and is tasked with defeating eight teams of Robot Masters in an order of the player’s choosing. After beating each team, one member of a team joins the player’s team and can then be used, much like how Mega Man can gain the ability of a boss at end of each stage in other entries in the series. After all eight teams are defeated, the player has to defeat several other teams which are faced in a set order in the same way the stages taking place in Dr. Wily’s castle—the area that always followed the initial eight boss stages—occur in a set order in other Mega Man games. The ”Tournament” and ”League” modes allow one or two players to pick among nine teams and participate in a tiered schedule of games. Teams that neither player pick must simply be watched.
Mega Man Soccer has four statistics in which characters differ from one another in ability: running, kicking, tackling, and defense. These statistics are displayed on screen when the player is given the chance to set a formation at the beginning of a match, or make substitutions at halftime. Controls in Mega Man Soccer mostly mirror that of a more realistic soccer game. Individual buttons are mapped to shooting, passing, slide tackling opposing players, and headbutting or chestbumping the ball depending on its proximity to the player tries The one feature that is decidedly dissimilar to anything in realistic soccer is the inclusion of ”special attacks”. These shots resemble the abilities used by the characters in other Mega Man games. For example, Cut Man’s shot will turn the ball into a pair of cleavers, while Fire Man’s shot will set the ball ablaze. Special attacks will temporarily knock down, stun, or otherwise inhibit any character it hits. They generally are much more likely to produce a goal compared to normal shots, but can only be used a few times per game in certain modes. Games consist of two five-minute halves followed by five rounds of penalty kicks if the game remains tied. The clock stops while a goalkeeper has the ball or when the ball is out of bounds.
Development:
Mega Man Soccer was first announced in an interview with Capcom’s Senior Vice President Joseph Morici in the March 1993 Game Players magazine. Very little was revealed about the game in the months preceding its Japanese release. Series artist Ryuji Higurashi recalled seeing the characters Guts Man and Heat Man in preview screenshots for Mega Man Soccer. After joining Capcom, he was told by the staff that they planned to include them in a prospective sequel to the game. Guts Man was originally featured as part of a sketch for the game’s Japanese cover art; when he was cut from the final draft of the game, he was replaced by Proto Man.[9] Several features found within the game’s ROM are noticeably inaccessible from the playable version of the game. These include simultaneous play of up to four players using the SNES Multitap, the ability to play as Dr. Wily (otherwise normally available in Elec Man’s and Dust Man’s teams in League Mode), and a closing credits sequence.[citation needed] Although little has been said about the game’s musical score, the song ”We Are Rockman” by Tatsuo Kamon, used in the Japanese television commercial for Mega Man Soccer, was included on the Rockman Theme Song Collection CD.
Description:
Dr. Wily will stop at nothing to control the world and who would have thought his next move would be to attack the world’s most popular sport? Dr. Light is ready and he’s preparing Mega Man for a new type of battle.
As the two best soccer teams in the nation took the field for the championship, suddenly the stadium was pelted with blasts of fire and the field was engulfed in smoke. The smoke cleared and some very familiar robots replaced the players on the field. Dr. Wily had sent his greatest robot creations like Skull Man, Cut Man, Wood Man, Needle Man and Pharaoh Man to rule the soccer world.
But Dr. Light was prepared for this new tactic. Almost instantly a reserve of Mega Man robots appeared to take on the evil forces in the strangest game of soccer ever seen. No matter where evil appears, Mega Man will be there to kick one past Dr. Wily and hist robot master.
Plot:
Mega Man Soccer is set after Mega Man 4. A televised soccer game is interrupted when an explosion occurs on the field. As the smoke clears, all the players are suddenly replaced with several of Dr. Wily’s Robot Masters. Having seen the events occur onscreen, the inventor Dr. Light sends his greatest creation, the hero Mega Man, along with some of his own Robot Masters to stop them. The game has no ending, which is actually unused and inaccessible. The game’s unused ending seemingly depicts Mega Man’s death.
Gameplay:
Mega Man Soccer is a soccer game that allows the player to play as various characters from the Mega Man series including Mega Man, Proto Man, and several Robot Masters. The game features modes of play much like more traditional sports games, such as exhibition matches, tournaments, and leagues. The ”Exhibition” mode lets the player play a single match with a team created using any of the game’s 20 characters on one of a dozen themed soccer fields. The ”Capcom Championship” mode can be played either one-player or two-player cooperatively. For the first section of this mode, the player is given a team composed entirely of Mega Man robots, and is tasked with defeating eight teams of Robot Masters in an order of the player’s choosing. After beating each team, one member of a team joins the player’s team and can then be used, much like how Mega Man can gain the ability of a boss at end of each stage in other entries in the series. After all eight teams are defeated, the player has to defeat several other teams which are faced in a set order in the same way the stages taking place in Dr. Wily’s castle—the area that always followed the initial eight boss stages—occur in a set order in other Mega Man games. The ”Tournament” and ”League” modes allow one or two players to pick among nine teams and participate in a tiered schedule of games. Teams that neither player pick must simply be watched.
Mega Man Soccer has four statistics in which characters differ from one another in ability: running, kicking, tackling, and defense. These statistics are displayed on screen when the player is given the chance to set a formation at the beginning of a match, or make substitutions at halftime. Controls in Mega Man Soccer mostly mirror that of a more realistic soccer game. Individual buttons are mapped to shooting, passing, slide tackling opposing players, and headbutting or chestbumping the ball depending on its proximity to the player tries The one feature that is decidedly dissimilar to anything in realistic soccer is the inclusion of ”special attacks”. These shots resemble the abilities used by the characters in other Mega Man games. For example, Cut Man’s shot will turn the ball into a pair of cleavers, while Fire Man’s shot will set the ball ablaze. Special attacks will temporarily knock down, stun, or otherwise inhibit any character it hits. They generally are much more likely to produce a goal compared to normal shots, but can only be used a few times per game in certain modes. Games consist of two five-minute halves followed by five rounds of penalty kicks if the game remains tied. The clock stops while a goalkeeper has the ball or when the ball is out of bounds.
Development:
Mega Man Soccer was first announced in an interview with Capcom’s Senior Vice President Joseph Morici in the March 1993 Game Players magazine. Very little was revealed about the game in the months preceding its Japanese release. Series artist Ryuji Higurashi recalled seeing the characters Guts Man and Heat Man in preview screenshots for Mega Man Soccer. After joining Capcom, he was told by the staff that they planned to include them in a prospective sequel to the game. Guts Man was originally featured as part of a sketch for the game’s Japanese cover art; when he was cut from the final draft of the game, he was replaced by Proto Man.[9] Several features found within the game’s ROM are noticeably inaccessible from the playable version of the game. These include simultaneous play of up to four players using the SNES Multitap, the ability to play as Dr. Wily (otherwise normally available in Elec Man’s and Dust Man’s teams in League Mode), and a closing credits sequence.[citation needed] Although little has been said about the game’s musical score, the song ”We Are Rockman” by Tatsuo Kamon, used in the Japanese television commercial for Mega Man Soccer, was included on the Rockman Theme Song Collection CD.
Platform:
Nintendo Super Famicom
Publisher:
Capcom
Developers:
Sun L
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Players:
1-2
Country of Purchase:
Japan
Graphics:
16-bit
Input Devices:
Controller Game Pad
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Media Type:
Cartridge
Game Modes:
Single Player
Multiplayer
Competitive
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Packaging:
Cardboard Box
Automatic Estimated Value:
~$39.98
Automatic Estimated Date:
2025-10-25
Date Added:
2018-07-03 13:54:36