Title:
Todd’s Adventures In Slime World
Series:
Todd’s Adventures in Slime World
Series Order:
1
Rating:
K-A
Genre:
Adventure
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IGN Score:
6.3
Release Date:
1969-12-31
Date Added:
2018-07-03 14:00:48
Game Summary:
Todd’s Adventures in Slime World is a non-linear side-scrolling platform video game first released for the Atari Lynx in 1990, with Sega Genesis and PC Engine Super CD-ROM² versions following in 1992.
Description:
Todd and Rooney are mild-mannered go-getters who believe it is easier and more rewarding to drive a space cruiser than to navigate a desk in some window-less office. One dreary day, Todd gets stuck in his cubicle for several hours because the space exploration business has become a pastime for newly-weds. Not many assignments adorn the dashboard of Todd’s wooden, four-legged carpet cruiser until Rooney comes bumbling toward Todd’s cubicle.
It seems a new planet has been discovered near Beta Delta and the administration feels it is a big project to explore. Todd and Rooney are perfect for the job! The mission briefing says the planet is a blue-green giant made of some unknown semi-liquid material, but the two gung-ho guinea pigs are out the door before they can read on: The blue-green-but-mostly-green Slime Planet’s many winding tunnels and slime meanies await the next victims!
- Keep Todd or Rooney slime-free in the tunnels, make the right decisions and find the way out before exposure to the green goop gives them a permanent home in Slime World!
- Avoid an assortment of nasties that have evolved from the slime pools or shoot them apart with your pressurized water gun in six different challenging missions!
- Go head to head or let Todd and Rooney work together to solve the mysteries of the Slime World in the two-player mode!
Gameplay:
The main character of the game is Todd the explorer, who enters Slime World to search for gems. Todd starts the game with a water pistol and computer generated map. Players in Slime World are armed with a water cannon that can be fired at many angles and can kill most enemies in one hit, cling to and climb most walls, and perform high and long jumps. Although nominally an action game, many rooms require knowledge of the player’s abilities and can only be navigated in certain ways, frequently giving it an air of a puzzle game.
Todd can sustain ordinary damage from many sources, but there are invulnerability shields and pools of water that remove all damage taken when used. Red enemies, when shot, release a spray of red slime that can instantly kill even a shielded player, creating circumstances when it is best not to shoot foes.
There is also a type of enemy called a Hidden Snapper, that instantly kills players that step over it. Snappers are often undetectable until triggered, though subtle design cues hint at their location. Players (usually) have infinite lives to explore the world, but lose all their inventory items if Todd dies and are also sent back to the last checkpoint arrow passed.
Plot:
Todd is a galactic explorer who, while in the Andromeda sector, discovered a starship and downloaded part of the captain’s log. The log contains information on Slime World, a world teeming with disgusting life forms and the presence of valuable slime gems.
• Multiplayer
In the multiplayer scenario there is one single seater escape capsule and the players must fight each other to get to it first.
Variations:
The game contains seven ”levels” that are more akin to game variations, each possessing not just its own map but its own variation on the basic rules. The variations are:
• Easy: A relatively simple mode with little red slime or snapjaws, good for learning the game.
• Exploration: Players are given a huge map with a great number of secret passages, and many enemies.
Action: The hardest level in terms of enemy opposition.
• Logic: A slower-paced, solo-only mode in which the water gun does not work. Players must instead avoid, dodge or outrun foes, or find other ways of defeating them like mega bombs. While checkpoint arrows work, everything else in the world is reset when Todd dies.
• Suspense: The player is given a severe time limit within which to escape Slime World. It starts at 3 minutes, but it can be extended by one minute for each mushroom collected. While the route to the exit is mostly linear, there are a number of false routes to confound players.
• Combat: Most of the modes can be played cooperatively, but this one is competitive. Everyone gets five lives, and the last player in the game wins. Players may find slime guns to replace their water guns, that are capable of directly harming the other players. There are also other weapons to use, with room-destroying mega bombs at the top of the list. The Combat map is also just as packed with environmental dangers as the other modes.
• Arcade: The greatest challenge of Slime World, in this mode the map is almost as dangerous as Action, but the checkpoint arrows do not work. While the map is shorter than some of the other modes, it is still fairly substantial, and the player must start over from the beginning every time a life is lost. In the Lynx version of the game, there are multiple exits from the map. Continuing past the first few exits, the automap will show that the floor layout spells ”GREEN TODD: OPT 1”. This is an hint for an Easter egg in the game: the ”Zit popping game”. In the Easter egg game players need to repeatedly press the A button to make a slime bubble grow. If the player is fast enough the slime bubble will explode in hundreds of slime drops.
Items:
The items in the game are:
• Slime Gem: Very common items that award a large score bonus and also partially heal the player.
• Red Slime Gem: Rarer bonus item that awards a tremendous number of points, completely heals the player and gives them an invincibility shield for a while, but if accidentally shot, pops in a spray of deadly red slime.
• Triple Shot: Upgrades the water gun to fire three streams of water, useful for tough foes and crowded rooms.
• Slime Gun: Changes the player’s ammo to slime, capable of harming the other players instead of cleaning them off. However, the many slime monsters of the game are still killed by it.
• Shield: Makes the player invulnerable to slime for a limited period and completely heals all damage, but provides no protection against red slime or Snappers. (It does protect against red monsters, though.)
• Cleanser: Permanently turns a pool of normal, damaging slime into pure water, capable of healing the player.
• Enemy Bait: Draws enemies in the room to its location, where they are killed automatically. It does not work on some monsters, and red monsters still burst in a spray of red slime when killed in this way.
• Mega Bomb: When used, is thrown onto the ground a short distance in front of the player, waits a few seconds, then destroys everything in its room in a gigantic explosion. While the explosion does not work on Hidden Snappers (since they lurk in the ground, not in the room), everything else in the game can be destroyed by bombs: monsters, players, items, pools of slime and water, and even checkpoint arrows.
• Jet Pack: Gives the player the ability to fly for a limited time. Players cannot fire while flying, and pools are incredibly dangerous while using a Jet Pack, causing an explosion like a Mega Bomb if one is flown into liquid.
Development:
Peter Engelbrite who worked for Epyx one of the programming divisions at Atari stated in his interview with Retro Gamer Magazine that ”I saw that many of the movies for kids around that time had at least some slime in them” and commented that it was the ”current craze” in the 1990s. Engelbrite went on to develop the game which also included the option to link up eight Atari Lynx machines through its Comlynx system. This was then credited to be the first eight player game ever created and the only eight player game on the Lynx.
Matt Householder of Epyx was charged with porting the game from the Lynx to Sega Genesis and PC Engine CD. The Genesis and PC Engine CD versions were changed to two player split screen, had different sound tracks and the map moved to the top right corner.
Description:
Todd and Rooney are mild-mannered go-getters who believe it is easier and more rewarding to drive a space cruiser than to navigate a desk in some window-less office. One dreary day, Todd gets stuck in his cubicle for several hours because the space exploration business has become a pastime for newly-weds. Not many assignments adorn the dashboard of Todd’s wooden, four-legged carpet cruiser until Rooney comes bumbling toward Todd’s cubicle.
It seems a new planet has been discovered near Beta Delta and the administration feels it is a big project to explore. Todd and Rooney are perfect for the job! The mission briefing says the planet is a blue-green giant made of some unknown semi-liquid material, but the two gung-ho guinea pigs are out the door before they can read on: The blue-green-but-mostly-green Slime Planet’s many winding tunnels and slime meanies await the next victims!
- Keep Todd or Rooney slime-free in the tunnels, make the right decisions and find the way out before exposure to the green goop gives them a permanent home in Slime World!
- Avoid an assortment of nasties that have evolved from the slime pools or shoot them apart with your pressurized water gun in six different challenging missions!
- Go head to head or let Todd and Rooney work together to solve the mysteries of the Slime World in the two-player mode!
Gameplay:
The main character of the game is Todd the explorer, who enters Slime World to search for gems. Todd starts the game with a water pistol and computer generated map. Players in Slime World are armed with a water cannon that can be fired at many angles and can kill most enemies in one hit, cling to and climb most walls, and perform high and long jumps. Although nominally an action game, many rooms require knowledge of the player’s abilities and can only be navigated in certain ways, frequently giving it an air of a puzzle game.
Todd can sustain ordinary damage from many sources, but there are invulnerability shields and pools of water that remove all damage taken when used. Red enemies, when shot, release a spray of red slime that can instantly kill even a shielded player, creating circumstances when it is best not to shoot foes.
There is also a type of enemy called a Hidden Snapper, that instantly kills players that step over it. Snappers are often undetectable until triggered, though subtle design cues hint at their location. Players (usually) have infinite lives to explore the world, but lose all their inventory items if Todd dies and are also sent back to the last checkpoint arrow passed.
Plot:
Todd is a galactic explorer who, while in the Andromeda sector, discovered a starship and downloaded part of the captain’s log. The log contains information on Slime World, a world teeming with disgusting life forms and the presence of valuable slime gems.
• Multiplayer
In the multiplayer scenario there is one single seater escape capsule and the players must fight each other to get to it first.
Variations:
The game contains seven ”levels” that are more akin to game variations, each possessing not just its own map but its own variation on the basic rules. The variations are:
• Easy: A relatively simple mode with little red slime or snapjaws, good for learning the game.
• Exploration: Players are given a huge map with a great number of secret passages, and many enemies.
Action: The hardest level in terms of enemy opposition.
• Logic: A slower-paced, solo-only mode in which the water gun does not work. Players must instead avoid, dodge or outrun foes, or find other ways of defeating them like mega bombs. While checkpoint arrows work, everything else in the world is reset when Todd dies.
• Suspense: The player is given a severe time limit within which to escape Slime World. It starts at 3 minutes, but it can be extended by one minute for each mushroom collected. While the route to the exit is mostly linear, there are a number of false routes to confound players.
• Combat: Most of the modes can be played cooperatively, but this one is competitive. Everyone gets five lives, and the last player in the game wins. Players may find slime guns to replace their water guns, that are capable of directly harming the other players. There are also other weapons to use, with room-destroying mega bombs at the top of the list. The Combat map is also just as packed with environmental dangers as the other modes.
• Arcade: The greatest challenge of Slime World, in this mode the map is almost as dangerous as Action, but the checkpoint arrows do not work. While the map is shorter than some of the other modes, it is still fairly substantial, and the player must start over from the beginning every time a life is lost. In the Lynx version of the game, there are multiple exits from the map. Continuing past the first few exits, the automap will show that the floor layout spells ”GREEN TODD: OPT 1”. This is an hint for an Easter egg in the game: the ”Zit popping game”. In the Easter egg game players need to repeatedly press the A button to make a slime bubble grow. If the player is fast enough the slime bubble will explode in hundreds of slime drops.
Items:
The items in the game are:
• Slime Gem: Very common items that award a large score bonus and also partially heal the player.
• Red Slime Gem: Rarer bonus item that awards a tremendous number of points, completely heals the player and gives them an invincibility shield for a while, but if accidentally shot, pops in a spray of deadly red slime.
• Triple Shot: Upgrades the water gun to fire three streams of water, useful for tough foes and crowded rooms.
• Slime Gun: Changes the player’s ammo to slime, capable of harming the other players instead of cleaning them off. However, the many slime monsters of the game are still killed by it.
• Shield: Makes the player invulnerable to slime for a limited period and completely heals all damage, but provides no protection against red slime or Snappers. (It does protect against red monsters, though.)
• Cleanser: Permanently turns a pool of normal, damaging slime into pure water, capable of healing the player.
• Enemy Bait: Draws enemies in the room to its location, where they are killed automatically. It does not work on some monsters, and red monsters still burst in a spray of red slime when killed in this way.
• Mega Bomb: When used, is thrown onto the ground a short distance in front of the player, waits a few seconds, then destroys everything in its room in a gigantic explosion. While the explosion does not work on Hidden Snappers (since they lurk in the ground, not in the room), everything else in the game can be destroyed by bombs: monsters, players, items, pools of slime and water, and even checkpoint arrows.
• Jet Pack: Gives the player the ability to fly for a limited time. Players cannot fire while flying, and pools are incredibly dangerous while using a Jet Pack, causing an explosion like a Mega Bomb if one is flown into liquid.
Development:
Peter Engelbrite who worked for Epyx one of the programming divisions at Atari stated in his interview with Retro Gamer Magazine that ”I saw that many of the movies for kids around that time had at least some slime in them” and commented that it was the ”current craze” in the 1990s. Engelbrite went on to develop the game which also included the option to link up eight Atari Lynx machines through its Comlynx system. This was then credited to be the first eight player game ever created and the only eight player game on the Lynx.
Matt Householder of Epyx was charged with porting the game from the Lynx to Sega Genesis and PC Engine CD. The Genesis and PC Engine CD versions were changed to two player split screen, had different sound tracks and the map moved to the top right corner.
Platform:
Sega Genesis (Mega Drive)
Publisher:
Renovation Products
Barcode:
720238102207
Developers:
Renovation Products
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Players:
1
Country of Purchase:
United States
Graphics:
16-bit
Input Devices:
Controller Game Pad
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Media Type:
Cartridge
Game Modes:
Single Player
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Packaging:
Thick Snap Case
Automatic Estimated Value:
~$27.99
Automatic Estimated Date:
2025-05-17
Date Added:
2018-07-03 14:00:48