Title:
Ty the Tasmanian Tiger 3: Night Of The Quinkan
Series:
Ty the Tasmanian Tiger
Series Order:
3
Rating:
E10+
Genre:
Action
Adventure
Platform
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IGN Score:
69
Release Date:
2005-10-11
Date Added:
2018-07-03 14:58:09
Game Summary:
Ty the Tasmanian Tiger 3: Night of the Quinkan is a 2005 3D platforming game developed by Krome Studios and published by Activision for the GameCube, PlayStation 2 and Xbox systems, along with a 2D side-scrolling version of the game released for the Game Boy Advance by Fruit Ninja developer Halfbrick. The game was later remastered in HD for Microsoft Windows and was made available through Steam in 2018. It is the only game in the series published by Activision as opposed to Electronic Arts and is also the only game in the series to be rated E10+ by the ESRB.
Gameplay:
The overall gameplay remains similar to the game’s predecessors, with the game’s introduction of Bunyip Stones being a new addition to the series. These stones can be equipped to various boomerang chassis to change their functionality or elemental properties. The stones can be mixed and matched to make unique boomerang combinations, (such as explosive Lasorangs or Multirangs that track enemies). At first, Ty has only one boomerang chassis, and no Bunyip Stones whatsoever. However, new boomerang chassis and Bunyip Stones can be purchased using Opals, the game’s currency, from various stores spread across Southern Rivers. Bunyip Stones can also be given as rewards for completing the game’s various side-quests. With each boomerang chassis having a limited number of Bunyip Stone slots, the player is forced to strategize which stones they should make use of and which boomerang chassis to equip them to. Certain Bunyip Stones also cancel each other out (mostly the elemental stones [i.e.: Fire and Ice elemental stones can’t be used together], and warp stones, which are incompatible with most other stones). Incompatible stones will glow red when equipped to a chassis, and will cancel each other out unless one or the other is removed. Each stone’s effect can also be stacked upon itself to increase its effectiveness (two fire Bunyip Stones equipped to the same chassis have a greater effect than a single one does, for example).
Another major addition was that of a melee combat system. Unlike in previous games, many enemies are immune to damage from thrown boomerangs. Therefore, unless the player has a sufficiently powerful boomerang or a Bunyip Mech, most enemies can only be defeated by melee combat. Incorporating elements from beat ’em up-style games, melee combat consists of a 5-hit combo, a move that throws enemies up into the air, an aerial juggle combo and the bite move from previous games. Most enemies also possess a health bar that decreases as they take damage, with most taking multiple hits to defeat.
The Fourbie jeep used in the previous game for exploration of the overworld is absent, instead being replaced by a new vehicle, the ”Crabmersible”. The Crabmersible serves the same purpose as the Fourbie, albeit with included weapons and defenses for battling enemies in the overworld, as well as being able to submerge underwater. The Chopper, Go-Cart and Shadow Bunyip all make a return, and a new Bunyip known as the ”Extreme Bunyip” is featured, replacing the auxiliary Bunyips and Battle Bunyip from the previous game. A new vehicle, in the form of a fighter plane known as the ”Gunyip”, is also introduced and used in certain missions.
Multiplayer is present and consists of ”Cart Racing” (similar to Mario Kart) and ”Gunyip Dogfighting” (similar to Star Fox 64, although more restrictive), both of which are playable with up to 4 players.
A version of the game was also released for the Game Boy Advance. Like its GBA predecessor, it plays as a 2D platformer as opposed to a 3D platformer. When using the Gunyip, the game switches to a scrolling shooter (similar to Gradius), and when using the Chopper, the game becomes a top-down action game (similar mechanically to Solar Jetman). Unlike the console versions, the Go-Cart and related side-quests and characters are absent, and there are no multiplayer modes available.
Plot:
The events of the console and handheld versions of this game differ so greatly, the GBA release should be seen as an alternate retelling of the events in the console version.
Console:
Some time after the events of the previous game, the Bunyip Elder Nandu Gili makes contact with Ty the Tasmanian Tiger and his friend Shazza the Dingo, telling them that an ancient evil arrived in the magical dimension of ”The Dreaming” just as Ty’s nemesis, a cassowary named Boss Cass, was being freed from Currawong Jail. Requesting their assistance, Ty and Shazza are teleported into the Dreaming by the Elder. When the two arrive, the Bunyip Elder explains that evil spirits known as the Quinkan invaded the sacred realm and tainted it with war and violence. Ty agrees to drive off the Quinkan, but the Elder claims that it would be suicidal, as the Quinkan are immune to conventional weapons such as Ty’s Boomerangs. Instead, he suggests that Ty and Shazza locate and acquire the Bunyip Gauntlet, which would give Ty the means to fight the Quinkan.
After acquiring the Gauntlet, Shazza remains behind with the Bunyip Guardian Thigana while Ty proceeds deeper into the Dreaming. Using the Gauntlet and the Shadow Bunyip mech, Ty manages to open up a vortex which sucks the Quinkan out of the Dreaming. Congratulating Ty for successfully liberating the Dreaming, the Bunyip Elder offers to train Ty in how to make proper use of the Bunyip Gauntlet for the future, which he accepts. After training with Thigana and the Bunyip Gauntlet’s guardian Mallyaan, The Bunyip Elder teleports Ty and Shazza back to Southern Rivers. While in the teleportation conduit, a Quinkan appears and knocks Shazza away from Ty, causing the two to become separated. Although he spends only moments in the conduit, Ty ends up arriving back in Southern Rivers six months after Shazza as a result of the incident.
Description:
TY and his mates face their biggest challenge yet - an otherworldly invasion by an ancient evil known as the Quinkan. With Bush Rescue disbanded, TY begins the challenging task of reforming his team and leading the fight against the dark oppressors. In this next chapter, players will embark on a series of engaging missions and challenges filled with new and upgradeable weapons - including his trade mark boomerang collection -- and vehicles. TY’s new adventures will take him into a shadowy world full of dangerous creatures, and will see him face bigger and badder enemies.
Gameplay:
The overall gameplay remains similar to the game’s predecessors, with the game’s introduction of Bunyip Stones being a new addition to the series. These stones can be equipped to various boomerang chassis to change their functionality or elemental properties. The stones can be mixed and matched to make unique boomerang combinations, (such as explosive Lasorangs or Multirangs that track enemies). At first, Ty has only one boomerang chassis, and no Bunyip Stones whatsoever. However, new boomerang chassis and Bunyip Stones can be purchased using Opals, the game’s currency, from various stores spread across Southern Rivers. Bunyip Stones can also be given as rewards for completing the game’s various side-quests. With each boomerang chassis having a limited number of Bunyip Stone slots, the player is forced to strategize which stones they should make use of and which boomerang chassis to equip them to. Certain Bunyip Stones also cancel each other out (mostly the elemental stones [i.e.: Fire and Ice elemental stones can’t be used together], and warp stones, which are incompatible with most other stones). Incompatible stones will glow red when equipped to a chassis, and will cancel each other out unless one or the other is removed. Each stone’s effect can also be stacked upon itself to increase its effectiveness (two fire Bunyip Stones equipped to the same chassis have a greater effect than a single one does, for example).
Another major addition was that of a melee combat system. Unlike in previous games, many enemies are immune to damage from thrown boomerangs. Therefore, unless the player has a sufficiently powerful boomerang or a Bunyip Mech, most enemies can only be defeated by melee combat. Incorporating elements from beat ’em up-style games, melee combat consists of a 5-hit combo, a move that throws enemies up into the air, an aerial juggle combo and the bite move from previous games. Most enemies also possess a health bar that decreases as they take damage, with most taking multiple hits to defeat.
The Fourbie jeep used in the previous game for exploration of the overworld is absent, instead being replaced by a new vehicle, the ”Crabmersible”. The Crabmersible serves the same purpose as the Fourbie, albeit with included weapons and defenses for battling enemies in the overworld, as well as being able to submerge underwater. The Chopper, Go-Cart and Shadow Bunyip all make a return, and a new Bunyip known as the ”Extreme Bunyip” is featured, replacing the auxiliary Bunyips and Battle Bunyip from the previous game. A new vehicle, in the form of a fighter plane known as the ”Gunyip”, is also introduced and used in certain missions.
Multiplayer is present and consists of ”Cart Racing” (similar to Mario Kart) and ”Gunyip Dogfighting” (similar to Star Fox 64, although more restrictive), both of which are playable with up to 4 players.
A version of the game was also released for the Game Boy Advance. Like its GBA predecessor, it plays as a 2D platformer as opposed to a 3D platformer. When using the Gunyip, the game switches to a scrolling shooter (similar to Gradius), and when using the Chopper, the game becomes a top-down action game (similar mechanically to Solar Jetman). Unlike the console versions, the Go-Cart and related side-quests and characters are absent, and there are no multiplayer modes available.
Plot:
The events of the console and handheld versions of this game differ so greatly, the GBA release should be seen as an alternate retelling of the events in the console version.
Console:
Some time after the events of the previous game, the Bunyip Elder Nandu Gili makes contact with Ty the Tasmanian Tiger and his friend Shazza the Dingo, telling them that an ancient evil arrived in the magical dimension of ”The Dreaming” just as Ty’s nemesis, a cassowary named Boss Cass, was being freed from Currawong Jail. Requesting their assistance, Ty and Shazza are teleported into the Dreaming by the Elder. When the two arrive, the Bunyip Elder explains that evil spirits known as the Quinkan invaded the sacred realm and tainted it with war and violence. Ty agrees to drive off the Quinkan, but the Elder claims that it would be suicidal, as the Quinkan are immune to conventional weapons such as Ty’s Boomerangs. Instead, he suggests that Ty and Shazza locate and acquire the Bunyip Gauntlet, which would give Ty the means to fight the Quinkan.
After acquiring the Gauntlet, Shazza remains behind with the Bunyip Guardian Thigana while Ty proceeds deeper into the Dreaming. Using the Gauntlet and the Shadow Bunyip mech, Ty manages to open up a vortex which sucks the Quinkan out of the Dreaming. Congratulating Ty for successfully liberating the Dreaming, the Bunyip Elder offers to train Ty in how to make proper use of the Bunyip Gauntlet for the future, which he accepts. After training with Thigana and the Bunyip Gauntlet’s guardian Mallyaan, The Bunyip Elder teleports Ty and Shazza back to Southern Rivers. While in the teleportation conduit, a Quinkan appears and knocks Shazza away from Ty, causing the two to become separated. Although he spends only moments in the conduit, Ty ends up arriving back in Southern Rivers six months after Shazza as a result of the incident.
Description:
TY and his mates face their biggest challenge yet - an otherworldly invasion by an ancient evil known as the Quinkan. With Bush Rescue disbanded, TY begins the challenging task of reforming his team and leading the fight against the dark oppressors. In this next chapter, players will embark on a series of engaging missions and challenges filled with new and upgradeable weapons - including his trade mark boomerang collection -- and vehicles. TY’s new adventures will take him into a shadowy world full of dangerous creatures, and will see him face bigger and badder enemies.
Platform:
Microsoft Xbox
Publisher:
Activision
Barcode:
047875751699
Developers:
Krome Studios
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Players:
1-2
Country of Purchase:
United States
Graphics:
128-bit
Input Devices:
Controller Game Pad
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Media Type:
DVD
Game Modes:
Single Player
Multiplayer
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Discs:
1
Packaging:
Colored Snap Case
Automatic Estimated Value:
~$17.77
Automatic Estimated Date:
2025-12-23
Date Added:
2018-07-03 14:58:09