Title:

Skies Of Arcadia (Reproduction)

Genre:
Role Playing Game
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Release Date:
1969-12-31
Date Added:
2018-07-03 12:08:51
Game Summary:
Skies of Arcadia, released in Japan as Eternal Arcadia (エターナルアルカディア Etānaru Arukadia), is a console role-playing game developed by Overworks for the Dreamcast and published by Sega in 2000.[1] Skies of Arcadia Legends, a port, was released for the GameCube in 2002. Legends was also in development for the PlayStation 2; however, the PS2 version was canceled shortly before the GameCube version’s release.[3] The game was also scheduled for a Windows PC release in Japan in 2004, although this port was subsequently canceled as well.[4] The game’s story focuses around Vyse, a young pirate in a Jules Verne-inspired fantasy world, and his friends as they attempt to stop the Valuan Empire from reviving ancient weapons with the potential to destroy the world.
On December 26, 2002, an enhanced port, Skies of Arcadia Legends was released in Japan for the GameCube. It was subsequently released in North America on January 27, 2003, and in Europe on May 23, 2003. Legends features slightly enhanced graphics, shorter loading times and some additional content. The game also includes the Dreamcast’s downloadable add-ons, and some new scenes, some of which tell stories of events that happened prior to the game.

Differences

Legends is unable to make use of the Dreamcast’s external hardware, such as the VMU, to let players know when many treasures or events were near. For example, in the Dreamcast version the official Sega VMU would start to beep whenever there was a Cham in the area. Cupil would also appear on the VMU screen to guide players to the Cham’s exact location. Since the GameCube version has no VMU, Cupil would instead start making a ”Pyu!” sound and appear in the corner of the screen as an icon when the player was on top of a Cham. Finally, the rate of random encounters is slightly lower in the GameCube version but experience points earned are higher per battle to make up for this.

There are not many significant graphical differences between the two versions; even the texture level of detail bias remains the same despite the GameCube’s more powerful texturing abilities, however, the majority of character models have gained some additional polygon counts, which are especially apparent on most characters hands, heads, and torsos. In addition, framerate drops that occurred on the Dreamcast while sailing in certain areas or performing certain super moves or magic have also been largely reduced or eliminated. The GameCube does makes use of its improved hardware to reduce game saving and loading times as well as battle sequence loading times. Also, the GameCube version does not require the use of a second disc, whereas the Dreamcast version does. However, in order to fit on the single GameCube disc, the music in Legends is of a lower quality than the Dreamcast version.

Legends, as well as the original English-language Dreamcast version, have stronger censorship of mature content.[19] All traces of cigarettes are removed, shops serve Loqua juice instead of alcohol, and one female character’s attire is altered to be less revealing.[19]

New content

24 new discoveries are in Legends. These are scattered throughout the game and reduce the difficulty somewhat as they act as a very large source of income for the player. In addition a potential lookout, Domingo, can be recruited earlier. Another alteration between the two versions is the inclusion of Moonfish and a ship flying near Sailor’s Island flown by a doctor, Doc, and a young girl named Maria. Maria has a pet bird, which turns out to be a Hamachou. Moonfish, fish which are invisible to the naked eye, are placed throughout the game for the player to collect. When prompted by the distinctive sound Moonfish make, Vyse is able to see Moonfish with a special adjustment to his headgear. When returning these Moonfish to the Doc, Maria’s bird begins to grow, and eventually it turns into a fully grown Moon Hamachou and is added to the journal as a Discovery.

Another addition to Legends is Piastol, a woman who hunts air pirates under the nom de guerre ”Angel of Death”. Piastol is after Vyse because she mistakenly believes that he killed her father, Admiral Mendoza of Valua, seven years before the story began. One night, her father’s ship, the Aquila, caught fire. Dyne’s Blue Rogues saw the ship aflame and staged a rescue mission to find survivors. However, Piastol thought it was they who set the ship alight and attacked the first person she saw, which was Aika. Aika came unarmed thinking it was a rescue mission, so Vyse defended her from Piastol’s throwing knife and received a scar on his cheek which remains to this day. When Mendoza’s corpse was found and examined, it turns out it was a sword wound that killed him instead of the fire. From then on Piastol planned to avenge her father’s death by hunting down any and all air pirates. It is later revealed that Piastol is Maria’s older sister, who was traumatized by the same incident and believed her sister to be dead. Piastol is armed with a scythe and Eterni spells, along with a Deathhound at her side. She has an attack called Tempest Dance, which becomes longer and more deadly each time Vyse and company fight her.

A third major addition to the Legends version is the inclusion of a wanted list, with large bounties to be rewarded when the player defeats any of these foes. While some of the NPC’s on the wanted list are present in the original, most of them are entirely new to the GameCube version. As with the new discoveries, the ”Wanted List” provides another source of income for the player. The ”wanted list boss battles” are markedly more difficult than the rest of the game (including the other boss battles), partly because they level up when the player characters do, meaning that they will be consistently difficult regardless of the player’s current level.

Also added were the three secrets which could be unlocked by getting most of the requirements for Vyse the Legend. A new discovery, a new music track for Nasultan and post-attack Nasr, the best set of swords for Vyse, and a murderously hard battle against an old ”friend.”

Skies of Arcadia was well received by most game reviewers. IGN gave the game a 9.2, praising it for its ”solid overall visuals, lively and appealing characters, excellent use of camera angles, and some of the coolest mechanical designs for the airships”.[14] GameSpot gave the game a 9.2 as well, also praising the visuals, stating that they were ”some of the most painstakingly detailed ever seen in a role-playing game”. As a whole, GameSpot concluded that the game ”lives up [to] the high expectations”.[13] Game Informer also listed it as one of the top 10 Dreamcast games.[18]Selling nearly 100,000 copies on the dreamcast in japan,and 10,000 abroad.The gamecube sale’s were lower and selling 70,000 copies worldwide.

One major complaint about the game was the high rate of random encounter-based battles, which made traveling a test of the player’s patience. This was fixed to a degree in Legends, the enhanced port for the GameCube. The game was successful enough that it was re-released in Q4 2002 in Japan, which vouched for a similar release in North America on January 27, 2003.
Platform:
Sega Dreamcast
Developers:
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Input Devices:
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Media Type:
GD-ROM
Automatic Estimated Value:
~111,17 €
Automatic Estimated Date:
2025-05-11
Date Added:
2018-07-03 12:08:51

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