Title:
Guild Wars Factions
Genre:
MMORPG
Show More
Release Date:
1969-12-31
Date Added:
2018-07-03 12:24:32
Game Summary:
Guild Wars Factions is an Action RPG released in 2006 by ArenaNet, the second in the Guild Wars series. Factions introduces the continent of Cantha where two warring factions, the Luxons and the Kurzicks, are locked in a global persistent war. Players are able to join in this conflict, assisting their chosen faction in claiming towns on the game map.
Factions has a new PvE campaign, two new professions in addition to the original six, new skills and armor for existing professions, new gameplay modes for both PvE and PvP, and gameplay modifications in response to criticism of the earlier Prophecies campaign. Factions can be bought as a stand-alone game or can be added to an existing Prophecies account to produce a merged account with several benefits. Most of the PvP content from Prophecies is available to Factions-only accounts. Factions was not as well received critically as the earlier Prophecies campaign, although it did score well overall.[2] It was nominated for a BAFTA award in the best multiplayer game category[3] and won the best multiplayer game award from DEMMX.[4]
Reviewers were impressed by the addition of the new Kurzick and Luxon factions that players could ally with and claim territory on the game map for their alliance,[5][6] but criticized its weak storyline (compared to Prophecies), poorer voice-acting, and its accelerated character level curve that let characters reach the maximum level before leaving the tutorial content.[5][7] The continuing problem of the Guild Wars user interface lacking advanced team-forming and trading functions was also criticized,[5] but the subsequent Nightfall release partially addressed these criticisms by adding a unified party-search utility with limited trading functions.
Factions helped boost the number of units sold in the Guild Wars franchise to over two million.[8] This does not equate to two million players for each campaign release is counted separately, causing a single player account to be represented up to three times in the unit sales figures for full campaigns. This figure also does not indicate the number of ”active” accounts; Guild Wars accounts never expire, so the account activity statistics are never publicly revealed, even though ArenaNet does collect them (players are able to access playtime statistics using the ”/age” command in-game).
Factions has a new PvE campaign, two new professions in addition to the original six, new skills and armor for existing professions, new gameplay modes for both PvE and PvP, and gameplay modifications in response to criticism of the earlier Prophecies campaign. Factions can be bought as a stand-alone game or can be added to an existing Prophecies account to produce a merged account with several benefits. Most of the PvP content from Prophecies is available to Factions-only accounts. Factions was not as well received critically as the earlier Prophecies campaign, although it did score well overall.[2] It was nominated for a BAFTA award in the best multiplayer game category[3] and won the best multiplayer game award from DEMMX.[4]
Reviewers were impressed by the addition of the new Kurzick and Luxon factions that players could ally with and claim territory on the game map for their alliance,[5][6] but criticized its weak storyline (compared to Prophecies), poorer voice-acting, and its accelerated character level curve that let characters reach the maximum level before leaving the tutorial content.[5][7] The continuing problem of the Guild Wars user interface lacking advanced team-forming and trading functions was also criticized,[5] but the subsequent Nightfall release partially addressed these criticisms by adding a unified party-search utility with limited trading functions.
Factions helped boost the number of units sold in the Guild Wars franchise to over two million.[8] This does not equate to two million players for each campaign release is counted separately, causing a single player account to be represented up to three times in the unit sales figures for full campaigns. This figure also does not indicate the number of ”active” accounts; Guild Wars accounts never expire, so the account activity statistics are never publicly revealed, even though ArenaNet does collect them (players are able to access playtime statistics using the ”/age” command in-game).
Platform:
PC
Barcode:
8064660440547
Developers:
Show More
Country of Purchase:
United States
Input Devices:
Show More
Date Added:
2018-07-03 12:24:32